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Spindizzy

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Revision as of 19:22, 10 July 2010 by Nich (talk | contribs) (Added infobox and extra information on 16-bit machines that Spindizzy Worlds was released for)
Spindizzy
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Spindizzy front cover
Developer Paul Shirley
Company
Publisher Electric Dreams
Musician
Release 1986
Platform(s) CPC, Atari 8-bit, C64, ZX Spectrum
Genre Arcade
OS
Game Modes Single player
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Information
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GERALD collecting some jewels

Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.

This game was followed up by Spindizzy Worlds on 16-bit machines such as the Amiga, Atari ST and SNES.

Video

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