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Showing below up to 50 results in range #3,601 to #3,650.
- Programming:Filling memory with a byte
- Programming:Formatting a track on a disc
- Programming:Hardware scrolling
- Programming:Hardware scrolling 2
- Programming:Hardware scrolling the screen horizontally byte-by-byte using the CRTC
- Programming:Hardware scrolling the screen using the CRTC
- Programming:Integer Division
- Programming:Integer Multiplication
- Programming:Keyboard redefinition
- Programming:Keyboard scanning
- Programming:Loading a file
- Programming:Logarithm
- Programming:Maze generation
- Programming:Mixed modes using firmware
- Programming:Next / previous line calculation
- Programming:Overscan
- Programming:Plotting a sprite using character matrices
- Programming:Precalculated square
- Programming:Program to save the ROM of the Multiface 2
- Programming:Quicksort
- Programming:Random Number Generator
- Programming:Read/Write a file quickly byte-by-byte
- Programming:Reading a sector from a disc
- Programming:Reading and writing the boot sector of a SYSTEM/VENDOR disc
- Programming:Reverse A
- Programming:SYMBiFACE II
- Programming:Saving a file
- Programming:Simple Raster Example 1
- Programming:Simple Raster Example 2 (uses CPC plus features)
- Programming:Simple Raster Example 3 (uses CPC plus features)
- Programming:Simple Split Raster Example 1
- Programming:Sin/Cos calculation
- Programming:Source code to show 0x0ff is always returned when reading PSG port B
- Programming:Source code to show it is possible to store data in PSG register 14 and 15 (port A and port B)
- Programming:Source code to show it is possible to store data in PSG register 14 and 15 even if the port has been set to input
- Programming:Source code to show that some registers always return 0 in some bits
- Programming:Source code to show that when a port is read in output mode; the data read will be ANDed with the inputs to that port
- Programming:Square Root
- Programming:Storing and Retrieving Screens from the extra 64kb
- Programming:Tutorial - Understanding the fundamentals of BASIC SOUND and the Firmware SOUND QUEUE
- Programming:Ultrafast Multiplication
- Programming:Undo delete of file
- Programming:Unlocking ASIC
- Programming:Unlocking a protected basic file
- Programming:Writing a sector to disc
- Programming in C on the Amstrad 464-664-6128
- Programming methods used in games
- Programming software
- Programming the Amstrad CPC 464
- Programming the V9990: Learning by disassembling the "Robot" demo