User contributions for Arnoldemu
Appearance
9 November 2012
- 10:4310:43, 9 November 2012 diff hist +17 Programming methods used in games →Rupture (or splitscreen)
- 10:4210:42, 9 November 2012 diff hist +17 Programming methods used in games →Hardware Scrolling
5 November 2012
- 18:4118:41, 5 November 2012 diff hist +93 Amiga No edit summary
- 18:3918:39, 5 November 2012 diff hist +223 Amiga No edit summary
- 18:3618:36, 5 November 2012 diff hist +49 Other Computers:16 bit computers No edit summary
2 November 2012
- 09:3009:30, 2 November 2012 diff hist +39 Gremlin Dot Loader No edit summary current
- 09:3009:30, 2 November 2012 diff hist +319 N Gremlin Dot Loader Created page with "This is the name given to a cassette loader used on many Gremlin games. It has the following characteristics: * A single block standard Amstrad Firmware loader with the name '.'..."
- 09:2809:28, 2 November 2012 diff hist +24 Loaders →Cassette
- 09:2809:28, 2 November 2012 diff hist +75 m Gremlin Instruction Loader No edit summary
- 09:2509:25, 2 November 2012 diff hist +194 N Gremlin Instruction Loader Created page with "The "Gremlin Instruction Loader" is the name given to a cassette loader which displays instructions (and a countdown timer) while the program loads. Seen on the following games:..."
- 09:2509:25, 2 November 2012 diff hist +32 Loaders →Cassette
- 09:2409:24, 2 November 2012 diff hist +353 N Bleepload Created page with "Bleepload is the name given to a cassette loader used by Firebird. It has lots of small blocks. When it loads it shows "Loading xx", where xx is the number of the block. If ther..." current
- 09:2309:23, 2 November 2012 diff hist +252 N Spectrum (loader) Created page with "This is a cassette loader for the Amstrad which is a conversion of the Spectrum ROM loader. It is 100% compatible with the Spectrum and can load Spectrum data blocks. You also ..."
- 09:2209:22, 2 November 2012 diff hist +8 Loaders →Cassette
- 09:2209:22, 2 November 2012 diff hist +127 Loaders →Cassette
31 October 2012
- 17:5817:58, 31 October 2012 diff hist −6 CRTC →The Internal registers of the 6845 are
- 17:5717:57, 31 October 2012 diff hist +1 CRTC →HSYNC and VSYNC
- 17:5717:57, 31 October 2012 diff hist +1 CRTC →Programming
- 17:5717:57, 31 October 2012 diff hist −8 CRTC →Programming
- 17:5617:56, 31 October 2012 diff hist +270 CRTC →Programming
- 17:5617:56, 31 October 2012 diff hist −271 CRTC →Overview
- 17:5617:56, 31 October 2012 diff hist +5 CRTC →Overview
- 17:5517:55, 31 October 2012 diff hist −52 CRTC →Overview
- 17:5517:55, 31 October 2012 diff hist −85 CRTC →Programming the CRTC
- 17:5517:55, 31 October 2012 diff hist −24 CRTC →Type 4 - PreASIC
- 17:5517:55, 31 October 2012 diff hist −25 CRTC →Type 3 - The ASIC
- 17:5517:55, 31 October 2012 diff hist −33 CRTC →Type 2 - MC6845 / MC6845P
- 17:5517:55, 31 October 2012 diff hist −24 CRTC →Type 1 - UM6845R
- 17:5517:55, 31 October 2012 diff hist −44 CRTC →Type 0 - HD6845SP / HD6845S / UM6845
- 17:5417:54, 31 October 2012 diff hist +124 CRTC →Programming
- 17:5317:53, 31 October 2012 diff hist +134 CRTC →Programming
- 17:5217:52, 31 October 2012 diff hist +16 CRTC →Programming the CRTC
- 17:5117:51, 31 October 2012 diff hist +239 CRTC →CRTC Differences
- 17:4917:49, 31 October 2012 diff hist +91 CRTC →The Internal registers of the 6845 are
- 17:4517:45, 31 October 2012 diff hist −20 CRTC →Programming the CRTC
- 13:5313:53, 31 October 2012 diff hist −1 Loaders →Cassette
- 13:5113:51, 31 October 2012 diff hist +2 m Loaders →Specific loaders worth looking at
- 13:5113:51, 31 October 2012 diff hist +18 Loaders →Special Loaders
- 13:5113:51, 31 October 2012 diff hist +28 Loaders →Special Loaders
- 13:5013:50, 31 October 2012 diff hist +28 Loaders →Cassette
- 13:5013:50, 31 October 2012 diff hist +144 Games →Porting
- 13:5013:50, 31 October 2012 diff hist −79 Games →Shame amongst shames
- 13:4913:49, 31 October 2012 diff hist +81 Games →Porting
- 13:4913:49, 31 October 2012 diff hist −9 Games →Specific programming methods used in games
- 13:4813:48, 31 October 2012 diff hist +856 Programming methods used in games →Rupture (or splitscreen)
- 13:4513:45, 31 October 2012 diff hist +7,562 N Programming methods used in games Created page with "This section describes specific programming methods which are used in games and the games that use them. === Hardware Double Buffer === Most good CPC games use the hardware do..."
- 13:3913:39, 31 October 2012 diff hist −7,292 Games No edit summary
30 October 2012
- 19:0719:07, 30 October 2012 diff hist +17 Tintin On the Moon (cartridge) →Implementation details and use of Plus hardware current
- 19:0719:07, 30 October 2012 diff hist +59 Tintin On the Moon (cartridge) →Use of Plus hardware
- 19:0619:06, 30 October 2012 diff hist +50 Tintin On the Moon (cartridge) →Manual