Mode 4 of CPCs (two bitplanes emulation): Difference between revisions
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Also known as 'Mode 3'. | Also known as 'Mode 3'. | ||
Used in games like: Ghost'n'Goblins, ZTB-Mission Genocide etc.. | |||
<gallery caption="Related articles in Amstrad Computer User & ACPC"> | |||
Image:ChrisWood 4thMode.jpg|By Chris Wood, published on ACU Jan. 1986 | |||
Image:A48 024.JPG|Elmar Krieger's article in ACPC n°48, July 93 (page 1) | |||
Image:A48 025.JPG|Elmar Krieger's article in ACPC n°48, July 93 (page 2) | |||
Image:A48 026.JPG|Elmar Krieger's demo listing in ACPC n°48, July 93 (page 3) | |||
Image:A48 027.JPG|Elmar Krieger's demo listing in ACPC n°48, July 93 (page 4) | |||
</gallery> | |||
[[media:RSX sprites toolkit (with gng demo).dsk|DSK with the ACPC listing]] | |||
[[category: programming]] | [[category: programming]] | ||
Revision as of 22:52, 10 February 2012
Mode 4 screen (two bitplanes emulation)
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space.
Also known as 'Mode 3'.
Used in games like: Ghost'n'Goblins, ZTB-Mission Genocide etc..
- Related articles in Amstrad Computer User & ACPC
-
By Chris Wood, published on ACU Jan. 1986
-
Elmar Krieger's article in ACPC n°48, July 93 (page 1)
-
Elmar Krieger's article in ACPC n°48, July 93 (page 2)
-
Elmar Krieger's demo listing in ACPC n°48, July 93 (page 3)
-
Elmar Krieger's demo listing in ACPC n°48, July 93 (page 4)