Rick Dangerous 128+: Difference between revisions
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- Fkey : YM cruncher | - Fkey : YM cruncher | ||
==Original Team== | |||
(infos taken from Wikipedia's french page) | |||
- Programm, conception : Simon Phipps | |||
- Graphics : Simon Phipps, Terry Lloyd | |||
- Music : Dave Pridmore | |||
- Level Design : Rob Toone, Bob Churchill | |||
- Programmation Amstrad & Spectrum : Dave Pridmore | |||
- Programmation C64 : Stu Gregg | |||
==Download== | ==Download== | ||
Revision as of 12:51, 12 December 2009
Rick Dangerous 128+ is an extended version of Rick Dangerous for the Amstrad 6128+ with the aim to include extra PLUS features thanks to the extended memory.
Screenshots
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Title page
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Options menu
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First cutscene
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Original graphics reworked
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New room from 16 bits levels
Features
- the famous digitised 'Whhhaaa' sample at 15Khz !
- Full levels from 16bits versions (special THX to bigorno)
- Cutscenes with graphics from the Amiga version
- Musics from the Atari ST version
- Redone tiles and sprites, additionnal artwork.
- And many, many surprises...
Team
- Fano : Main code and additionnal graphics
- BDC-Iron : Intro code and graphics
- MacDeath : Ingame graphics
Special Thanks
- Bigorno.net [1] : 16bits levels and resources
- Targhan from Arkos : FDC tools code
- MetalBrain : Exomizer cruncher code
- Madram from Overlanders : AYC player code
- Fkey : YM cruncher
Original Team
(infos taken from Wikipedia's french page)
- Programm, conception : Simon Phipps
- Graphics : Simon Phipps, Terry Lloyd
- Music : Dave Pridmore
- Level Design : Rob Toone, Bob Churchill
- Programmation Amstrad & Spectrum : Dave Pridmore
- Programmation C64 : Stu Gregg
Download
Release date : December 24th 2009