Jump to content

Striker in the Crypts of Trogan: Difference between revisions

From CPCWiki - THE Amstrad CPC encyclopedia!
CPCLER (talk | contribs)
No edit summary
No edit summary
Line 1: Line 1:
[[Image:Striker in the crypts of trogan screenshot.png|thumb|right]]
''Information taken from CPC-Power's CPCGAMES page (ex phénix informatique).''
'''Striker In The Crypts Of Trogan''' is a platform game released by [[Codemasters]] Software  in 1992.
It uses the same engine as Switchblade, with some improvements and it supports Extra PLUS features (the 4096 colours palette allows smooth coloured layers in the sky...)
It is also one of the rare [[Video modes|Mode 1]] games to include raster effects to enhance the actual number of colours used in the game's window.
Most other Mode 1 productions used Raster only to add colours in the [[HUD]].
Yet this use of rasters is not flawless as those rasters do not move with the vertical scrolling.
==Production Team==
Code : Jeff CALDER
Graphics : George CALVERT, Andy WYND
Music : Andy WYND
Design : JEFF, ANDY, ED, GEORGE, BUSTER, LINDA, SUE


[[Image:Striker in the crypts of trogan screenshot.png|thumb|right]]




== Download ==  
== Download ==  
[http://www.cpc-power.com/index.php?page=detail&onglet=dsk&num=2098 CPC-Power Download link]


[[Category:CPC Plus]][[Category:Games]][[Category:Games 1992]]
[[Category:CPC Plus]][[Category:Games]][[Category:Games 1992]]

Revision as of 16:30, 14 October 2009

Error creating thumbnail: Unable to save thumbnail to destination

Information taken from CPC-Power's CPCGAMES page (ex phénix informatique).

Striker In The Crypts Of Trogan is a platform game released by Codemasters Software in 1992.

It uses the same engine as Switchblade, with some improvements and it supports Extra PLUS features (the 4096 colours palette allows smooth coloured layers in the sky...)

It is also one of the rare Mode 1 games to include raster effects to enhance the actual number of colours used in the game's window.

Most other Mode 1 productions used Raster only to add colours in the HUD.

Yet this use of rasters is not flawless as those rasters do not move with the vertical scrolling.


Production Team

Code : Jeff CALDER Graphics : George CALVERT, Andy WYND Music : Andy WYND Design : JEFF, ANDY, ED, GEORGE, BUSTER, LINDA, SUE


Download

CPC-Power Download link