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Black Tiger: Difference between revisions

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[[Black Tiger CPC-Spectrum Comparison]]
==Speccy Port==
 
Black Tiger is quite infamous for being one of the laziest speccy port.
 
And even more infamous because the speccy's original version is not even that good to begin with.
 
*Graphics : the Amstrad version use unmodified Graphical Datas.
 
The Sprites and tiles are stored in RAM in 1bit per pixel, sprites are also masked in 1 bit per pixel. the 1bpp datas are then turned into Mode1 2bit per pixel when they are to be displayed into the Video RAM area. Which is somewhat CPU intensive.
 
*Also some Raster interrupt are used in order to get more than 4 colours displayed on the screen.
 
But the main problem is that it is quite useless as the Game's window is still monocolour ! So it simply wastes CPU power.
 
==What If ?==
 
*What we quite got :
 
[[File:BlackTigerspeccymap.png|560px]]
 
*What we could at least have :
 
[[File:BlackTiger mega map speccy recolored.png|560px]]
 
 
*As the sprites are 1bpp + 1bpp mask , this means that if properly recoded in 2bpp they use the exact same amount of DATA in RAM, but could then be in 3 colours, 4th colour being used as mask, s used in super wonderboy (this is not shown on mock up)
 
*Also it may be possible to apply some king of attribute colour on the tiles so the Bacjground and Foreground, while still being 1bpp/2 colours... could be say... 2 different colours (as shown)
 
*then get rid of Rasters interrupts/palette change.
 
There, you have a better version than the speccy one.
 





Revision as of 08:57, 28 April 2011

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Black Tiger screen shot
Title: Black Tiger
Company: US Gold
Type: Platformer
Year: 1989
No of Players: 1
Language: English

Black Tiger CPC-Spectrum Comparison



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Black Tiger DSK image download