Das Maschinensprachebuch zum CPC464: Difference between revisions
Appearance
typo |
No edit summary |
||
| Line 3: | Line 3: | ||
In-depth assembly programming tutorial. | In-depth assembly programming tutorial. | ||
== Information == | |||
{|{{Prettytable|width: 700px; font-size: 2em;}} | |||
1985 | |Title:|| The Amstrad Games Book | ||
|- | |||
330 | |Authors:|| Holger Dullin, Hardy Straßenburg | ||
|- | |||
ISBN: '''3-89011-070-3''' | |Publiser:|| [[Data Becker]] | ||
|- | |||
|Year:|| 1985 | |||
|- | |||
|Pages:|| 330 | |||
|- | |||
|ISBN:|| '''3-89011-070-3''' | |||
|- | |||
|} | |||
== Contents == | == Contents == | ||
Revision as of 10:11, 27 January 2007
In-depth assembly programming tutorial.
Information
| Title: | The Amstrad Games Book |
| Authors: | Holger Dullin, Hardy Straßenburg |
| Publiser: | Data Becker |
| Year: | 1985 |
| Pages: | 330 |
| ISBN: | 3-89011-070-3 |
Contents
KAPITEL I : EINFÜHRUNG KAPITEL II : DER Z80 PROCESSOR KAPITEL III : DER BEFEHLSSATZ DES Z80 KAPITEL V : PROGRAMMIERUNG DES Z80 KAPITEL VI : BENUTZUNG VON SYSTEMROUTINEN KAPITEL VII : PERSPEKTIVEN ANHANG