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<pre>
Section One - The Amstrad Graphics Companion
1. The Amstrad Graphics Companion
Section Two - The Amstrad Disc Companion
2. The Amstrad Disc Companion
Section Three - Exploring Artificial Intelligence
3. Exploring Artificial Intelligence
Section Four - Logo-K
4. Logo-K
Section Five - Entertainment
5. Entertainment
Section Six - Creating Adventures
6. Creating Adventures
Section Seven - Structures Programming
7. Structures Programming
Section Eight - Utility and Practical Programs
8. Utility and Practical Programs
Section Nine - Crackers and Corkers
9. Crackers and Corkers
Appendices:
 
Appendices
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[[Category:Books]]
[[Category:Books]]

Revision as of 16:57, 25 October 2006

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Frontpage

This book covers many aspects of computing.. General structured programing, basic usage of CP/M, Artificial Intelligence(various games) and the firmware

Author: Martin Fairbanks

1985

415 pages

ISBN: 0 907563 82 1

Contents

1. The Amstrad Graphics Companion
2. The Amstrad Disc Companion
3. Exploring Artificial Intelligence
4. Logo-K
5. Entertainment
6. Creating Adventures
7. Structures Programming
8. Utility and Practical Programs
9. Crackers and Corkers

Appendices