Qbert: Difference between revisions
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=== Proposed features === | === Proposed features === | ||
* Graphically as close as possible to the arcade version as the Amstrad allows | |||
* Multicoloured hardware sprites | |||
* All the original game mechanics, levels and sprites to be recreated | |||
* Hopefully Q*bert's speech to be recreated by synthesis software | |||
* Redefinable keys | |||
* Joystick enabled menu and scoreboard controls for GX4000 | |||
* Cartridge version, floppy disc and cassette version | |||
=== Making Q*bert === | === Making Q*bert === | ||
[https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game | [https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game | ||
Revision as of 15:10, 9 January 2026



Q*bert - The original game
Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC. Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. I hope to be able to release a faithful rendition of the game for the Amstrad Plus platform.
Proposed features
- Graphically as close as possible to the arcade version as the Amstrad allows
- Multicoloured hardware sprites
- All the original game mechanics, levels and sprites to be recreated
- Hopefully Q*bert's speech to be recreated by synthesis software
- Redefinable keys
- Joystick enabled menu and scoreboard controls for GX4000
- Cartridge version, floppy disc and cassette version
Making Q*bert
Developing Q*bert PDF - How I developed Q*bert from the original arcade game