GSX: Difference between revisions
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GSX is the standard graphics library for [[CP/M]]. | GSX is the standard graphics library for [[CP/M]]. | ||
GSX consists of: | |||
GENGRAF.COM - This takes a .COM file and configures it for use with GSX. The resulting .COM file can be run without GENGRAF.COM and launches GSX before running your code. | |||
ASSIGN.SYS - This is a text file which contains the mapping of devices to driver files that implement them. | |||
DDMODE0.PRL - An example of a driver. | |||
GSX.SYS - The device independent part of GSX. | |||
== Drivers == | |||
Vendors provided platform specific drivers which implemented GSX. | Vendors provided platform specific drivers which implemented GSX. | ||
ASSIGN.SYS is a text file which must exist along side gsx.sys and which contains the mapping of device to driver. | |||
Example content: | |||
01 @:DDSCREEN | |||
[[Category:CP/M]] | [[Category:CP/M]] | ||
Revision as of 18:14, 13 January 2019
GSX is the standard graphics library for CP/M.
GSX consists of:
GENGRAF.COM - This takes a .COM file and configures it for use with GSX. The resulting .COM file can be run without GENGRAF.COM and launches GSX before running your code.
ASSIGN.SYS - This is a text file which contains the mapping of devices to driver files that implement them.
DDMODE0.PRL - An example of a driver.
GSX.SYS - The device independent part of GSX.
Drivers
Vendors provided platform specific drivers which implemented GSX.
ASSIGN.SYS is a text file which must exist along side gsx.sys and which contains the mapping of device to driver.
Example content:
01 @:DDSCREEN