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|Title:|| '''Sound, Graphics & Data Handling'''
|Title:|| '''Sound, Graphics & Data Handling'''
 
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|-|Authors:|| Sean Gray|-|Publisher:|| [[Glentop]]|-|Year:|| 1985|-|Pages:|| 191|-|ISBN:|| '''0-907792-40-5'''
|Authors:|| Sean Gray
|-|}
|-
|Publisher:|| [[Glentop]]
|-
|Year:|| 1985
|-
|Pages:|| 191
|-
|ISBN:|| '''0-907792-40-5'''
|-
|}


== Contents ==
== Contents ==

Revision as of 09:38, 28 May 2014

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Frontpage

Information

Title: Sound, Graphics & Data Handling
Authors: Sean Gray
Publisher: Glentop
Year: 1985
Pages: 191
ISBN: 0-907792-40-5

Contents


Introduction.

Chapter 1 - BASIC.

Chapter 2 - Graphics BASIC.

Chapter 3 - Sound.

Chapter 4 - Video-Game Mechanics.

Chapter 5 - Data Handling.

Appendix 1 - Arithmetic Statements.

Appendix 2 - Using the Data Recorder and Disc Unit.

Appendix 3 - Printers.

Appendix 4 - Character Codes.

Appendix 5 - Special Control Codes.

Appendix 6 - Defining Characters.