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Sound, Graphics & Data Handling: Difference between revisions

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[[Image:Sound, Graphics & Data Handling (Glentop).jpg|right|thumb|250px|Frontpage]]== Information =={|{{Prettytable|width: 700px; font-size: 2em;}}|Title:|| '''Sound, Graphics & Data Handling'''|-|Authors:|| Sean Gray|-|Publisher:|| [[Glentop]]|-|Year:|| 1985|-|Pages:|| 191|-|ISBN:|| '''0-907792-40-5'''|-|}== Contents ==<pre>Introduction.Chapter 1 - BASIC.Chapter 2 - Graphics BASIC.Chapter 3 - Sound.Chapter 4 - Video-Game Mechanics.Chapter 5 - Data Handling.Appendix 1 - Arithmetic Statements.Appendix 2 - Using the Data Recorder and Disc Unit.
[[Image:Sound, Graphics & Data Handling (Glentop).jpg|right|thumb|250px|Frontpage]]
 
== Information ==
{|{{Prettytable|width: 700px; font-size: 2em;}}
 
|Title:|| '''Sound, Graphics & Data Handling'''
 
|-|Authors:|| Sean Gray|-|Publisher:|| [[Glentop]]|-|Year:|| 1985|-|Pages:|| 191|-|ISBN:|| '''0-907792-40-5'''
|-|}
 
== Contents ==
 
<pre>
 
Introduction.
 
Chapter 1 - BASIC.
 
Chapter 2 - Graphics BASIC.
 
Chapter 3 - Sound.
 
Chapter 4 - Video-Game Mechanics.
 
Chapter 5 - Data Handling.
 
Appendix 1 - Arithmetic Statements.
 
Appendix 2 - Using the Data Recorder and Disc Unit.


Appendix 3 - Printers.
Appendix 3 - Printers.

Revision as of 09:35, 28 May 2014

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Frontpage

Information

Contents


Introduction.

Chapter 1 - BASIC.

Chapter 2 - Graphics BASIC.

Chapter 3 - Sound.

Chapter 4 - Video-Game Mechanics.

Chapter 5 - Data Handling.

Appendix 1 - Arithmetic Statements.

Appendix 2 - Using the Data Recorder and Disc Unit.

Appendix 3 - Printers.

Appendix 4 - Character Codes.

Appendix 5 - Special Control Codes.

Appendix 6 - Defining Characters.
Title: Sound, Graphics & Data Handling