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'''Creating Amstrad Games with a Bang'''<br />
'''Creating Amstrad Games with a Bang'''<br />
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When writing games for the Amstrad CPC464, with explosions, it is sometimes an enhancement to make the screen shudder during the bang. The first two OUTS turn it out; the second two turn it off.OUT &BC00,8:OUT &BD00,1 OUT &BC00,8:OUT &BD00,0The following routine is a simple, but flashy way to clear the screen:LOCATE 1,1:SOUND 130,0,50,3,0,0,1:PRINTSTRING$(25,11);
When writing games for the Amstrad CPC464, with explosions, it is sometimes an enhancement to make the screen shudder during the bang. The first two OUTS turn it out; the second two turn it off.
<br />OUT &BC00,8:OUT &BD00,1  
<br />OUT &BC00,8:OUT &BD00,0
The following routine is a simple, but flashy way to clear the screen:
<br />
LOCATE 1,1:SOUND 130,0,50,3,0,0,1:PRINTSTRING$(25,11);

Revision as of 22:51, 6 January 2013

Creating Amstrad Games with a Bang

When writing games for the Amstrad CPC464, with explosions, it is sometimes an enhancement to make the screen shudder during the bang. The first two OUTS turn it out; the second two turn it off.
OUT &BC00,8:OUT &BD00,1
OUT &BC00,8:OUT &BD00,0 The following routine is a simple, but flashy way to clear the screen:
LOCATE 1,1:SOUND 130,0,50,3,0,0,1:PRINTSTRING$(25,11);