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Demo by [[Optimus]] with graphics by Voxfreax and music by Sice. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in SDCC C code and Z80 assembly. | Demo by [[Optimus]] with graphics by [[Voxfreax]] and music by [[Sice]]. It showcases a ray-casting engine resembling the Doom title; the user can actually navigate the generated labyrinth. Wolfenstrad was developed in [[SDCC]] C code and [[Z80]] assembly. | ||
== Youtube == | |||
== Pictures == | == Pictures == | ||