Spindizzy: Difference between revisions
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Added infobox and extra information on 16-bit machines that Spindizzy Worlds was released for |
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|{{Infobox Game | |||
|Image = [[Image:Spindizzy_FrontCover.jpg|center|300px|Spindizzy front cover]] | |||
|Developer = [[Paul Shirley]] | |||
|Publisher = [[Electric Dreams]] | |||
|Release = [[:Category:Games 1986|1986]] | |||
|Platform = [[Amstrad CPC|CPC]], [[Atari 8-bit]], [[Commodore 64|C64]], [[ZX Spectrum]] | |||
|Genre = Arcade | |||
|GameModes = Single player | |||
|Controls = {{Keyboard}} {{Joystick}} | |||
|Media = {{Disk}} {{Tape}} | |||
|Language = {{EN}} | |||
}} | |||
|} | |||
[[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]] | [[File:Spindizzy.png|thumb|right|GERALD collecting some jewels]] | ||
'''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier ''Marble Madness''. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators. | '''''Spindizzy''''' is a 1986 isometeric action/puzzle game by [[Activision]] in the vein of the earlier ''Marble Madness''. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators. | ||
This game was followed up by ''Spindizzy Worlds'' on 16-bit machines | This game was followed up by ''Spindizzy Worlds'' on 16-bit machines such as the [[Amiga]], [[Atari ST]] and [[SNES]]. | ||
==Video== | ==Video== | ||
Revision as of 19:22, 10 July 2010
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Spindizzy is a 1986 isometeric action/puzzle game by Activision in the vein of the earlier Marble Madness. The game is about navigating the 3-D terrain with a gyro-shaped probe called GERALD, collecting jewels and trying not to drop into the bottomless pit that surrounds the visible terrain. There are ramps, trampolines, and other features that require a skillful buildup of momentum, while switches on the floor control machinery such as elevators.
This game was followed up by Spindizzy Worlds on 16-bit machines such as the Amiga, Atari ST and SNES.
Video
{{#ev:youtube|HEn6pkE_e8Q|450}}