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|Title:|| Sensational Games for the Amstrad CPC 464
|Title:|| '''Sensational Games for the Amstrad CPC 464'''
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|Authors:|| Jim Gregory
|Authors:|| Jim Gregory
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<pre>
<pre>
Preface


Introduction
Preface.


Techniques used in the Programs
Introduction.


Subroutines
Techniques used in the Programs.


1. Text games
Subroutines.
2. Classic games
 
3. Two-player games
1. Text games.
4. Dice games
2. Classic games.
5. Card games
3. Two-player games.
6. Mind games
4. Dice games.
7. Arcade style games
5. Card games.
8. Educational games
6. Mind games.
9. Utility collection
7. Arcade style games.
8. Educational games.
9. Utility collection.
 
Appendix 1: Complete Amstrad character codes.
Appendix 2: Defined character design aid.
Appendix 3: 20, 40 & 80-column screen layout planner.
Appendix 4: Amstrad memory map.
Appendix 5: Amstrad colour table.
Appendix 6: Quick syntax checker.


Appendix 1: Complete Amstrad character codes
Appendix 2: Defined character design aid
Appendix 3: 20, 40 & 80-column screen layout planner
Appendix 4: Amstrad memory map
Appendix 5: Amstrad colour table
Appendix 6: Quick syntax checker
</pre>
</pre>


[[Category:Books]]
[[Category:Books]] [[Category:Book cover]]

Revision as of 20:32, 30 June 2010

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Frontpage


Information

Title: Sensational Games for the Amstrad CPC 464
Authors: Jim Gregory
Publiser: Granada Publishing
Publiser: Collins
Year: 1984
Pages: 200
ISBN: 0-246-12614-0 ( on Granada Publishing )
ISBN: 0-00-383121-3 ( on Collins )

Contents


Preface.

Introduction.

Techniques used in the Programs.

Subroutines.

1. Text games.
2. Classic games.
3. Two-player games.
4. Dice games.
5. Card games.
6. Mind games.
7. Arcade style games.
8. Educational games.
9. Utility collection.

Appendix 1: Complete Amstrad character codes.
Appendix 2: Defined character design aid.
Appendix 3: 20, 40 & 80-column screen layout planner.
Appendix 4: Amstrad memory map.
Appendix 5: Amstrad colour table.
Appendix 6: Quick syntax checker.