The Amazing Amstrad Omnibus: Difference between revisions
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|Title:|| The Amazing Amstrad Omnibus | |Title:|| '''The Amazing Amstrad Omnibus''' | ||
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|Authors:|| Martin Fairbanks | |Authors:|| Martin Fairbanks | ||
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<pre> | <pre> | ||
Appendices | 1. The Amstrad Graphics Companion. | ||
2. The Amstrad Disc Companion. | |||
3. Exploring Artificial Intelligence. | |||
4. Logo-K. | |||
5. Entertainment. | |||
6. Creating Adventures. | |||
7. Structures Programming. | |||
8. Utility and Practical Programs. | |||
9. Crackers and Corkers. | |||
Appendices. | |||
</pre> | </pre> | ||
[[Category:Books]] | [[Category:Books]] [[Category:Book cover]] | ||
Revision as of 20:42, 30 June 2010
This book covers many aspects of computing.. General structured programing,
basic usage of CP/M, Artificial Intelligence(various games) and the
firmware
Information
| Title: | The Amazing Amstrad Omnibus |
| Authors: | Martin Fairbanks |
| Publiser: | Interface Publications |
| Year: | 1985 |
| Pages: | 415 |
| ISBN: | 0-907563-82-1 |
Contents
1. The Amstrad Graphics Companion. 2. The Amstrad Disc Companion. 3. Exploring Artificial Intelligence. 4. Logo-K. 5. Entertainment. 6. Creating Adventures. 7. Structures Programming. 8. Utility and Practical Programs. 9. Crackers and Corkers. Appendices.