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Revision as of 20:42, 25 August 2006
This book covers many aspects of computing.. General structured programing, basic usage of CP/M, Artificial Intelligence(various games) and the firmware
Author: Martin Fairbanks
1985
415 pages
ISBN: 0 907563 82 1
Contents
Section One - The Amstrad Graphics Companion Section Two - The Amstrad Disc Companion Section Three - Exploring Artificial Intelligence Section Four - Logo-K Section Five - Entertainment Section Six - Creating Adventures Section Seven - Structures Programming Section Eight - Utility and Practical Programs Section Nine - Crackers and Corkers Appendices: