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[[Image:Advanced Programming Techniques.jpg|right|thumb|250px|Frontpage]] | [[Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Front Coverbook.jpg|right|thumb|250px|Frontpage]] | ||
== Information == | == Information == | ||
{|{{Prettytable|width: 700px; font-size: 2em;}} | {|{{Prettytable|width: 700px; font-size: 2em;}} | ||
|Title:|| Advanced Programming Techniques | |Title:|| '''Advanced Programming Techniques on the Amstrad CPC 464''' | ||
|- | |- | ||
|Authors:|| | |Authors:|| Keith Hook | ||
|- | |- | ||
| | |Publisher:|| [[Phoenix Publishing]] | ||
|- | |- | ||
|Year:|| | |Year:|| 1985 | ||
|- | |- | ||
|Pages:|| | |Pages:|| 172 | ||
|- | |- | ||
|ISBN:|| | |ISBN:|| ISBN 0-9465-7632-7 | ||
|- | |- | ||
|} | |} | ||
== Covers == | |||
<gallery caption="Advanced Programming Techniques on the Amstrad CPC 464"> | |||
Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Back Coverbook.jpg|Back Cover | |||
Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Left Coverbook.jpg|Left Cover | |||
Image:Advanced Programming Techniques on the Amstrad CPC 464 (Phoenix Publishing) Front Coverbook.jpg|Front Cover | |||
</gallery> | |||
== Contents == | == Contents == | ||
<pre> | <pre> | ||
Introduction. | |||
1 - Basic BASIC. | |||
2 - Representing memory locations. | |||
3 - Strings and things. | |||
4 - Array¡ Array¡. | |||
5 - Pokeing around. | |||
6 - A choice remark. | |||
7 - Sound advice. | |||
8 - Amstrad sprites. | |||
9 - Bits and pieces. | |||
Appendix A: Useful system jump block routines. | |||
Appendix B: Inks and luminance value. | |||
</pre> | </pre> | ||
[[Category:Books]] | [[Category:Books]] [[Category:Book cover]] | ||
Latest revision as of 17:48, 15 September 2016
Information
| Title: | Advanced Programming Techniques on the Amstrad CPC 464 |
| Authors: | Keith Hook |
| Publisher: | Phoenix Publishing |
| Year: | 1985 |
| Pages: | 172 |
| ISBN: | ISBN 0-9465-7632-7 |
Covers
- Advanced Programming Techniques on the Amstrad CPC 464
-
Back Cover
-
Left Cover
-
Front Cover
Contents
Introduction. 1 - Basic BASIC. 2 - Representing memory locations. 3 - Strings and things. 4 - Array¡ Array¡. 5 - Pokeing around. 6 - A choice remark. 7 - Sound advice. 8 - Amstrad sprites. 9 - Bits and pieces. Appendix A: Useful system jump block routines. Appendix B: Inks and luminance value.