Pang (cartridge): Difference between revisions
Cpcmaniaco (talk | contribs) |
m typo |
||
| (15 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
[[File:Pang 1.png|384px|thumb|right]][[File:Pang 2.png|384px|thumb|right]] | |||
A classic CAPCOM arcade game port from OCEAN. | |||
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer.. | |||
It is quite faithful to the Arcade. | |||
== Cover == | == Cover == | ||
| Line 26: | Line 34: | ||
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ). | You can download in CPR for use in emulators and BIN from CPCmania ( See the links ). | ||
No CPC (old) version of this game exists, but clones do exist. | |||
[[Zap't'Balls]] | |||
==Video== | |||
Longplay by Novabug | |||
{{#ev:youtube|Y5RcbyUX6_c|340}} | |||
Quick Look by Novabug | |||
{{#ev:youtube|o611HbDRJz8|340}} | |||
Gameplay Run-through from xyphoe. | |||
{{#ev:youtube|orIiTwUDOh0|340}} | |||
{{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} | |||
Longplay from xyphoe too. | |||
{{#ev:youtube|0bck_I-XZv4|340}} | |||
== Implementation details and use of Plus hardware== | |||
* Mode 0 is used for background and panel | |||
* Plus palette is used for the nice colours in the background | |||
* Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man | |||
* Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200) | |||
* Plus pixel by pixel hardware scroll is not used. | |||
* Some sprites are software sprites (weapons, bird) | |||
* Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function). | |||
== Links == | == Links == | ||
http://www.cpcmania.com/ | http://www.cpcmania.com/GX4000-Games/Games.htm | ||
[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]] | [[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]] | ||
Latest revision as of 23:22, 14 July 2017
A classic CAPCOM arcade game port from OCEAN.
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
It is quite faithful to the Arcade.
Cover
Covers from CPCmania
- Pang
-
Back Cover
-
Front Cover
Cartridge
- Pang
-
Back Cartridge
-
Front Cartridge
Manual
You can download in PDF from CPCmania ( See the links ).
Game
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
No CPC (old) version of this game exists, but clones do exist.
Video
Longplay by Novabug {{#ev:youtube|Y5RcbyUX6_c|340}}
Quick Look by Novabug {{#ev:youtube|o611HbDRJz8|340}}
Gameplay Run-through from xyphoe. {{#ev:youtube|orIiTwUDOh0|340}} {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} Longplay from xyphoe too.
{{#ev:youtube|0bck_I-XZv4|340}}
Implementation details and use of Plus hardware
- Mode 0 is used for background and panel
- Plus palette is used for the nice colours in the background
- Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
- Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
- Plus pixel by pixel hardware scroll is not used.
- Some sprites are software sprites (weapons, bird)
- Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).