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[[Category:FutureOS]]
== Introduction  ==
G-MSK - Graphical Mode 0 to Sprite Converter


G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for [[FutureOS|FutureOS]], that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.


== Introduction ==
For a manual, see here: [[GMSK:Manual|GMSK:Manual]]


Version: 0.39 alpha
== Supported graphic formats  ==


This [[FutureOS]] program allows to convert a part of a Mode 0 Screen
*native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).  
(use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses
*16 KB screens (16 KB pure graphic data, without file-header).  
all 16 CPC-Plus Sprites. You can save the Sprites to disc and use them
*OCP screens (uncrunched and crunched) with PALette file.
in your own Demos, Programs and Games.


== Control of GMSK ==
== Weblink  ==


After launching the program, you can use both joysticks, the CPC-keyboard
*[http://futureos.cpc-live.com/files/GMSK.zip GMSK download]
(cursor keys and copy) or some mice (c'est le souris). No lightpen support!
*[http://www.FutureOS.de Homepage]


 
[[Category:Applications]]
== How to use the GMSK ==
[[Category:CPC_Plus]]
 
[[Category:FutureOS]]
* Insert Disc named "GMSK.dsk" to Drive A.
[[Category:Graphic]]
* Start FutureOS throug RSX-command !OS.
* Read Directory of the Drive (first tag A-Icon, then use/tag DIR-Icon).
* Tag file "- G-MSK .64K"
* Run Program G-MSK (use RUN-Icon, at down left side). (now you should see the CBM-Desktop of the converter).
* Press Copy to activate "File", then
* Press Copy to activate "Load Pict.", then (read the message, that no file is tagged until yet).
* Press Space to get back to the FutureOS-Desktop (temporarily). (now you see the FutureOS-Desktop like usual).
* Press Shift or Control to show the Directories of tagged drives.
* Tag picture to convert (place it on the disc previously).
* Click at OK-Icon (right side). (now you should see the CBM-Desktop of the converter again).
* Press Copy to activate "File".
* Press Copy to activate "Load Pict.".
* Select "Y" and press Copy to load Picture. (the picture will be loaded, uncompressed and a PAL-file will be loaded too). (You can now choose the arrangement of the sprites, but first ...)
* Move "cursor" right to "Conversion" and press Copy.
* Move the graphical cursor to the portion of the screen, which should be
  converted.
* Press Copy again to activate function "Pic. -> Sprite"
* Have a look at the Picture and then press Space.
* Have a look at the converted Sprites!!! (enjoy it for a while *g* or shout!)
* Press Space again go come back... to GMSK ;-)
* Press Copy to activate "File".
* Move down three lines (use Cursor-down key).
* Press Copy to activate "Save Spri.", to save the new Sprites to Disc.
* Hit Return to accept Drive, User and Name (or change it, if you like).
  (don't use little letters, if you want to use the file later with AmsDOS).
* Press Copy to activate Menue "File".
* Move completely down (cursor down key) to the bottom of menue "File".
* Select function "End" (use Copy).
* Select "Yes" and press Copy. (now you've left GMSK, you should see the FutureOS-Desktop again).
* Touch Shift or Control key to see the saved Sprites in one of the directories.
  (if not - shout loud! ... mail tfm, kick as and ... then try again).
* Quit FutureOS (... or have some more fun, creating other Sprites).
 
You can now load the converted Sprites to the ASIC-Sprite-RAM (adress &4000),
to work with them.
The color-palette of the Sprites is located between &6422 and &643F (&1E Bytes,
two bytes for every PEN from 0 to &0F).
 
 
== Supported functions in GMSK ==
 
Menue File:
* Load Pict. (see 5. Supported graphic formats).
* Save Pict.
* Load Spri.
* Save Spri.
* Close      (same as End)
* Version    (shows actual program version)
* End
 
Menue Process:
* Clear (clears loaded Picture and ASIC-Sprite-RAM)
 
Menue Options:
* Colour (but only for PENs, not for Sprites until now).
* Language (english, german, french, and others if YOU translate!).
 
Sprite Format:
* M0 -> 2(X)*8(Y) (sets 2 Sprites in X and 8 Sprites in Y)
* M0 -> 3(X)*5(Y)
* M0 -> 4(X)*4(Y)
* M0 -> 5(X)*3(Y)
* M0 -> 8(X)*2(Y)
* every 2. line x (only every second scan line will be used)
 
Conversion:
* Pic. -> Sprite (the real function of the program).
* Show picture
* Show sprites
 
Help
* Help
* Menue
* -$$$-
* .www.
 
 
== Supported graphic formats ==
 
* native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
* 16 KB screens (16 KB pure graphic data, without file-header).
* OCP-Screens (uncrunched and crunched) with PALette file.
  If you load an OCP-Art-Studio Screen, GMSK looks automatically for a
  .PAL file. If a .PAL file is present the PENs and Sprite-Colors are set.

Latest revision as of 20:51, 22 December 2013

Introduction

G-MSK ("Graphical Mode 0 to Sprite Converter") is a program for FutureOS, that allows to convert a part of a Mode 0 screen (use cursor to choose) to the CPC-Plus Sprite RAM. The Converter uses all 16 CPC-Plus sprites. You can save the sprites to disc and use them in your own demos, programs and games.

For a manual, see here: GMSK:Manual

Supported graphic formats

  • native 17 KB CPC screens (from SAVE"PIC",b,&C000,&4000).
  • 16 KB screens (16 KB pure graphic data, without file-header).
  • OCP screens (uncrunched and crunched) with PALette file.