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[[File:qbertloader.jpg|thumbnail|Loading screen]]
[[File:qbertloader.jpg|thumbnail|Loading screen]]
[[File:qbertmenu.jpg|thumbnail|Q*bert main menu]]
[[File:qbertmenu.jpg|thumbnail|Q*bert main menu]]
[[File:qbertmenu2.jpg|thumbnail|Q*bert instructions]]
[[File:qbertinstructions.png|thumbnail|Q*bert instructions]]
[[File:qbertlevel1.jpg|thumbnail|Q*bert level screen]]
[[File:qbertlevel1.jpg|thumbnail|Q*bert level screen]]
[[File:qbertgame.png|thumbnail|Q*bert game]]
[[File:qbertgame.png|thumbnail|Q*bert game]]
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== Q*bert - The original game ==
== Q*bert - The original game ==


Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. I hope to be able to release a faithful rendition of the game for the Amstrad Plus platform.
Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. [[CPSoft]] hope to release a faithful rendition of the game for the Amstrad Plus platform.


== Proposed features ==
== Proposed features ==
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* Multicoloured hardware sprites
* Multicoloured hardware sprites
* All the original game mechanics, levels and sprites to be recreated
* All the original game mechanics, levels and sprites to be recreated
* Hopefully Q*bert's speech to be recreated by synthesis software
* Two player option
* Redefinable keys
* Joystick enabled menu and scoreboard controls for GX4000
* Joystick enabled menu and scoreboard controls for GX4000
* Cartridge version, floppy disc and cassette version
* Cartridge version, floppy disc and cassette version
== Still to do ==
* Sound effects for different enemies (possibly a more authentic bounce sound for Q*bert if it is possible to convert it from the arcade version)
* Slow and fast speeds for different enemies?
* Increasing game pace in later rounds if the Z80 interrupt system can handle it
* Next level music (there seem to be different tunes for each level in the arcade version)
* Unfortunately I'm not sure whether sampled speech will be possible as the Speaker software speech synthesizer disables the interrupts and uses a lot of CPU time to process the sound


== Making Q*bert ==
== Making Q*bert ==


[https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game
[https://www.mimosquest.com/downloads/CreatingQBert.pdf Developing Q*bert PDF] - How I developed Q*bert from the original arcade game
== Download ==
* [[Media:QBert.cpr.zip|Download CPR for 464+/6128+/GX4000 ]]
* [[Media:QBert.dsk.zip|Download DSK for 464+/6128+ ]]


[[Category:Arcade Port]]
[[Category:Arcade Port]]

Latest revision as of 14:44, 20 May 2026

Loading screen
Q*bert main menu
Q*bert instructions
Q*bert level screen
Q*bert game
Q*bert high scores

Q*bert - The original game

Q*bert was programmed by Gottlieb in 1982. The arcade game inspired a plethora of ports to many home computers in the early 80s, including several clones for the Amstrad CPC (Er*bert and Englebert). Despite this, there has never been a version for the Amstrad Plus machines that takes advantage of its advanced capabilities. CPSoft hope to release a faithful rendition of the game for the Amstrad Plus platform.

Proposed features

  • Graphically as close as possible to the arcade version as the Amstrad allows
  • Multicoloured hardware sprites
  • All the original game mechanics, levels and sprites to be recreated
  • Two player option
  • Joystick enabled menu and scoreboard controls for GX4000
  • Cartridge version, floppy disc and cassette version

Still to do

  • Sound effects for different enemies (possibly a more authentic bounce sound for Q*bert if it is possible to convert it from the arcade version)
  • Slow and fast speeds for different enemies?
  • Increasing game pace in later rounds if the Z80 interrupt system can handle it
  • Next level music (there seem to be different tunes for each level in the arcade version)
  • Unfortunately I'm not sure whether sampled speech will be possible as the Speaker software speech synthesizer disables the interrupts and uses a lot of CPU time to process the sound

Making Q*bert

Developing Q*bert PDF - How I developed Q*bert from the original arcade game

Download