Batman Forever: Difference between revisions
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'''Batman Forever''', often simplified to "the Batman demo", is an Amstrad CPC6128 demo released in 2011 at the [[Forever]] demoparty by the [[Batman Group]], a former Amiga demoscene group. | |||
This award winning demo | This award-winning demo redefined the Amstrad CPC demoscene. Since its release in 2011, the Amstrad CPC demoscene is still awaiting for a "Batman killer". Many tried, few were close... yet Batman remains undefeated. | ||
Some | Some demoscene aficionados would even comment that this is the best Atari ST demo ever... oh wait?! | ||
It requires a disk drive and 128kb RAM. | |||
It was released at '''[[Forever|Forever 2011]]''' demoparty and somewhat helped the Amstrad CPC to (re-)gain some publicity in the global old-school demoscene since. | It was released at '''[[Forever|Forever 2011]]''' demoparty and somewhat helped the Amstrad CPC to (re-)gain some publicity in the global old-school demoscene since. | ||
== Credits == | |||
[[Batman Group]] and friends. | |||
* [[Rhino]] : Code and Graphics | |||
* [[Factor6]] : Music | |||
* Yzi : Music | |||
* Mac : Graphics | |||
* Paulbrk : Graphics | |||
* [[DadMan]] : Graphics | |||
* [[Eldrik]] : Graphics | |||
* [[Arnoldemu]] : Code (Loader system) | |||
== Awards and Nominations== | == Awards and Nominations== | ||
'''[[Forever|Forever 2011]]:''' | '''[[Forever|Forever 2011]]:''' | ||
* CPC demo : 1st Place | * CPC demo : 1st Place | ||
'''Scene.org Awards 2011 :''' | '''Scene.org Awards 2011 :''' | ||
* best graphics : 3rd place | * best graphics : 3rd place | ||
* breakthrough performance : 3rd place | * breakthrough performance : 3rd place | ||
| Line 26: | Line 30: | ||
* best technical achievement : Winner | * best technical achievement : Winner | ||
== Gallery == | |||
== | |||
<gallery caption="Batman Forever"> | <gallery caption="Batman Forever"> | ||
Image:batman_forever_screen_1.png| | Image:batman_forever_screen_1.png| | ||
| Line 56: | Line 54: | ||
== Mode R == | == Mode R == | ||
[[Image:batman_forever_screen_20.png|thumb|Mode R usage in the demo]]This demo uses [[Mode R]], a software video mode designed by Rhino using Mode 0. It uses horizontal interlacing, and can theoretically simulate up to 240 colors on screen at once. | |||
This | |||
[[Mode R]] | |||
== Links == | == Links == | ||
*[http://www.pouet.net/prod.php?which=56761 Batman Forever on YouTube] | |||
*[http://www.pouet.net/prod.php?which=56761 Batman Forever on pouet.net] | |||
*[https://demozoo.org/productions/28174/ Page on Demozoo] | |||
[[Category:Demos]] | |||
[[Category:Demos 2011]] | |||
[[Category:Demos]][[Category:Demos 2011]][[Category:Video contents]][[Category:Extended RAM Software]] | [[Category:Video contents]] | ||
[[Category:Extended RAM Software]] | |||
Latest revision as of 17:48, 14 January 2021
Batman Forever, often simplified to "the Batman demo", is an Amstrad CPC6128 demo released in 2011 at the Forever demoparty by the Batman Group, a former Amiga demoscene group.
This award-winning demo redefined the Amstrad CPC demoscene. Since its release in 2011, the Amstrad CPC demoscene is still awaiting for a "Batman killer". Many tried, few were close... yet Batman remains undefeated.
Some demoscene aficionados would even comment that this is the best Atari ST demo ever... oh wait?!
It requires a disk drive and 128kb RAM.
It was released at Forever 2011 demoparty and somewhat helped the Amstrad CPC to (re-)gain some publicity in the global old-school demoscene since.
Credits
Batman Group and friends.
- Rhino : Code and Graphics
- Factor6 : Music
- Yzi : Music
- Mac : Graphics
- Paulbrk : Graphics
- DadMan : Graphics
- Eldrik : Graphics
- Arnoldemu : Code (Loader system)
Awards and Nominations
- CPC demo : 1st Place
Scene.org Awards 2011 :
- best graphics : 3rd place
- breakthrough performance : 3rd place
- public choice : winner
- best demo on an oldschool platform : Winner
- best technical achievement : Winner
Gallery
- Batman Forever
Mode R
This demo uses Mode R, a software video mode designed by Rhino using Mode 0. It uses horizontal interlacing, and can theoretically simulate up to 240 colors on screen at once.