Jump to content

Mode 4 of CPCs (two bitplanes emulation): Difference between revisions

From CPCWiki - THE Amstrad CPC encyclopedia!
Fgbrain (talk | contribs)
No edit summary
m Ghost'n'Goblins used a 4colour sprite technique, but not mode3
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
'''Mode 4 screen (two bitplanes emulation)'''
'''Mode 4 screen (two bitplanes emulation)'''


is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space.


Also known as 'Mode 3'.
is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.


Used in games like: [[Mission_Genocide|ZTB-Mission Genocide]] etc..




Used in games like: Ghost'n'Goblins, ZTB-Mission Genocide etc..
<gallery caption="Related articles in Amstrad Computer User & ACPC">
 
Image:ChrisWood 4thMode.jpg|By Chris Wood, published on ACU Jan. 1986
Image:A48 024.JPG|Elmar Krieger's article in ACPC n°48, July 93 (page 1)
Image:A48 025.JPG|Elmar Krieger's article in ACPC n°48, July 93 (page 2)
Image:A48 026.JPG|Elmar Krieger's demo listing in ACPC n°48, July 93 (page 3)
Image:A48 027.JPG|Elmar Krieger's demo listing in ACPC n°48, July 93 (page 4)
</gallery>


* [[media:RSX sprites toolkit (with gng demo).dsk|DSK with the ACPC listing]]  RUN"DEMO" to watch..


[[category: programming]]
[[category: programming]]

Latest revision as of 16:49, 12 August 2012

Mode 4 screen (two bitplanes emulation)


is a software technique to emulate two bitplanes on-screen at once. The main advantage is that you don't need to take care of the background while moving sprites around. Moreover, graphics need 50% less memory space. On the other hand, main disadvantage is that you can use half of available colours for each bitplane. Also known as 'Mode 3'.

Used in games like: ZTB-Mission Genocide etc..