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Adventure Games for the Amstrad CPC464: Difference between revisions

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|Authors:|| A. J. Bradbury
|Authors:|| A. J. Bradbury
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|Publiser:|| Collins
|Publisher:|| [[Collins]]
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|Year:|| 1985
|Year:|| 1985

Latest revision as of 23:18, 17 December 2010

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Frontpage


Information

Title: Adventure Games for the Amstrad CPC464
Authors: A. J. Bradbury
Publisher: Collins
Year: 1985
Pages: 232
ISBN: 0-00-383078-0

Contents


Important note to the reader.

01 - Once upon a time ...
02 - Plotting your adventure.
03 - The computer at your command.
04 - Who goes there?.
05 - O.K. Bugsy - We know you're in there!.
06 - Interior decor - Arrays and things.
07 - We've got your number.
08 - A code in time saves ...
09 - The well-chosen word.
10 - Taking shape.
11 - Sound and vision.
12 - What now?.

Appendix: The case of the missing adventure.

Index.