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Klax (cartridge): Difference between revisions

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[[File:Klax cartridge.png|384px|thumb|right]]
[[File:Klax cartridge.png|384px|thumb|right]]
A [[Direct Disk to Cartridge Port]].
An Almost [[Direct Disk to Cartridge Port]].
 
Also a brilliant [[Arcade Ports|Arcade Port]].


There is almost no difference between both versions gameplay wise.
There is almost no difference between both versions gameplay wise.
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You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).
You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).


==Oddity==
==Video==
Quick Look by Novabug
{{#ev:youtube|deq6DM-tkMs|340}}


The CPC version may have fewer tiles colours.
{{#ev:youtube|x5p87_xuL34|340}}{{#ev:youtube|wIW8P0Ex72A|340}}


==Video==
Videos of CPC version courtesy from Ataru'75 and CholoCPC.


{{#ev:youtube|x5p87_xuL34|340}}
== Implementation details and use of Plus hardware==


Video of the CPC version courtesy from Ataru'75, but this change almost nothing compared to Cartridge version..
* Mode 0 is used for display
* Plus palette is used for screen transitions (fade in and fade out) and in game (some colours are slightly different to the CPC version)
* Plus raster interrupt is not used
* Plus split screen is not used
* Plus pixel by pixel hardware scroll is not used
* Plus sprites are not used


== Links ==
== Links ==

Latest revision as of 19:05, 21 February 2016

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An Almost Direct Disk to Cartridge Port.

Also a brilliant Arcade Port.

There is almost no difference between both versions gameplay wise.

Yet as a colourfull non-scroller reflexion game, the CPC/PLUS version is one of the best for 8 bit computers.


Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

Video

Quick Look by Novabug {{#ev:youtube|deq6DM-tkMs|340}}

{{#ev:youtube|x5p87_xuL34|340}}{{#ev:youtube|wIW8P0Ex72A|340}}

Videos of CPC version courtesy from Ataru'75 and CholoCPC.

Implementation details and use of Plus hardware

  • Mode 0 is used for display
  • Plus palette is used for screen transitions (fade in and fade out) and in game (some colours are slightly different to the CPC version)
  • Plus raster interrupt is not used
  • Plus split screen is not used
  • Plus pixel by pixel hardware scroll is not used
  • Plus sprites are not used

http://www.cpcmania.com/ ( on the games section : GX4000/CPC+ GAMES )