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[[File:Pang 1.png|384px|thumb|right]][[File:Pang 2.png|384px|thumb|right]]
A classic CAPCOM arcade game port from OCEAN.
A classic CAPCOM arcade game port from OCEAN.


Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..
Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..


It is quite faithfull to the Arcade.
It is quite faithful to the Arcade.


== Cover ==
== Cover ==
Line 39: Line 41:
==Video==
==Video==


Longplay by Novabug
{{#ev:youtube|Y5RcbyUX6_c|340}}
Quick Look by Novabug
{{#ev:youtube|o611HbDRJz8|340}}
Gameplay Run-through from xyphoe.
{{#ev:youtube|orIiTwUDOh0|340}}
{{#ev:youtube|orIiTwUDOh0|340}}
{{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}}
Longplay from xyphoe too.


Gameplay Run-through from xyphoe.
{{#ev:youtube|0bck_I-XZv4|340}}


{{#ev:youtube|arN0KALRCds|340}}
== Implementation details and use of Plus hardware==
{{#ev:youtube|4JmJoMbh4gU|340}}
{{#ev:youtube|LvS3sWWT4to|340}}
{{#ev:youtube|PVECvNaFKDs|340}}


Longplay from xyphoe too.
* Mode 0 is used for background and panel
* Plus palette is used for the nice colours in the background
* Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
* Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
* Plus pixel by pixel hardware scroll is not used.
* Some sprites are software sprites (weapons, bird)
* Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).


== Links ==
== Links ==


http://www.cpcmania.com/   ( on the games section : GX4000/CPC+ GAMES )
http://www.cpcmania.com/GX4000-Games/Games.htm




[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]
[[Category:Games]][[Category:Cartridges]][[Category:CPC Plus]][[Category:CPC Plus Games]][[Category:Video contents]]

Latest revision as of 23:22, 14 July 2017

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Error creating thumbnail: Unable to save thumbnail to destination

A classic CAPCOM arcade game port from OCEAN.

Known as perhaps the best 8 bit port for this game (so say the Amstradists) and of course amongst the best the GX4000/PLUS have to offer..

It is quite faithful to the Arcade.

Cover

Covers from CPCmania

Cartridge

Manual

You can download in PDF from CPCmania ( See the links ).

Game

You can download in CPR for use in emulators and BIN from CPCmania ( See the links ).

No CPC (old) version of this game exists, but clones do exist.

Zap't'Balls

Video

Longplay by Novabug {{#ev:youtube|Y5RcbyUX6_c|340}}

Quick Look by Novabug {{#ev:youtube|o611HbDRJz8|340}}

Gameplay Run-through from xyphoe. {{#ev:youtube|orIiTwUDOh0|340}} {{#ev:youtube|arN0KALRCds|340}} {{#ev:youtube|4JmJoMbh4gU|340}} {{#ev:youtube|LvS3sWWT4to|340}} {{#ev:youtube|PVECvNaFKDs|340}} Longplay from xyphoe too.

{{#ev:youtube|0bck_I-XZv4|340}}

Implementation details and use of Plus hardware

  • Mode 0 is used for background and panel
  • Plus palette is used for the nice colours in the background
  • Plus sprites are used for the plane sprite (on the map), the bubbles/balls and the man
  • Plus screen split is used for the panel at the bottom (split is set to line 199, so that the split occurs on line 200)
  • Plus pixel by pixel hardware scroll is not used.
  • Some sprites are software sprites (weapons, bird)
  • Z80 Interrupt mode 2 is used (IVR auto-clear is active. All interrupt vectors point to the same function).

http://www.cpcmania.com/GX4000-Games/Games.htm