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[[Prehistorik 2]], a game published by [[Titus Software]], was coded by [[Elmar Krieger]] ([[EGS]]). The In-Game-Music was composed by [[Kangaroo MusiQue]] of [[HJT]]
[[Prehistorik 2]], a game published by [[Titus Software]], was coded by [[Elmar Krieger]] ([[EGS]]). The In-Game-Music was composed by [[Kangaroo MusiQue]] of [[HJT]]


==Gameplay==
==Gameplay==


Prehistorik 2 was well produced, being one of the latest Amstrad 8 bit production.
Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.
 
It is a classical Platform Game  with horizontal and vertical scrolling.
 
Graphics clearly show a 16bit based cross development origin.
 
This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.
 
Yet perhaps it was showing too much as the game is quite sluggish.
 
It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.
 
== Technical ==


It is a classical Platform Game,  with horizontal and Vertical scrollings.
Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.


Graphics clearly show a 16bit based crossdev origin.
There are 3 special versions selectable:


And the PLUS extra capabilities mode, as this game works on CPC and PLUS, clearly display the many differences or common share of the 2 generations capabilities.
* Standard version
* Special version 1
* Special version 2


Yet it was perhaps a bit too much as the game is quite sluggish too.
These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.


It is also notable that the game is unfinished, as it features only 2 complete levels compared to 16 bit version, and was probably rushed to the release as so many Amstrad productions of the late era.
Then you can choose 64KB version, 128K version with enhancements or Plus version.


== Video contents ==
=== 64KB vs 128KB ===
 
* 64KB version doesn't have a status panel.
 
=== Standard version ===
* R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
* R2 is &32
 
=== Special version 1 ===
 
* R3 = &8e on the title screen
* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
* R2 is &32
 
=== Special versión 2 ===
 
* R3 = &8e on the title screen
* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
* R2 is &31
 
== Videos ==


This video shows Prehistorik 2 running live on the Amstrad CPC.
This video shows Prehistorik 2 running live on the Amstrad CPC.
Line 23: Line 59:


Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.
Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.


{{#ev:youtube|JSBLZtFxnX0|300}}
{{#ev:youtube|JSBLZtFxnX0|300}}
{{#ev:youtube|hadm3xRoEcQ|300}}
{{#ev:youtube|hadm3xRoEcQ|300}}
Longlplays on Amstrad CPC (old) courtesy of Axelino.
Longlplays on Amstrad CPC (old) courtesy of Axelino.
{{#ev:youtube|5tK8zjAdbyc|340}}


== Files from Prehistorik 2 ==
== Files from Prehistorik 2 ==
Line 37: Line 74:
</gallery>
</gallery>


==== Music ====
== Music ==


*[[Media:Elmar64.mp3|MP3-Version of the main Ingame-Music]]  from [[Kangaroo MusiQue]] of [[HJT]]
*[[Media:Elmar64.mp3|MP3-Version of the main Ingame-Music]]  from [[Kangaroo MusiQue]] of [[HJT]]


== Box Photos ==
(provided by Beaker)
<gallery>
Image:Prehistorik 2 sleeve front final.jpg
Image:Prehistorik 2 sleeve back final.jpg
Image:Prehistorik 2 poster final.jpg
Image:Prehistorik 2 instructions final.jpg
Image:P1020166.jpg
</gallery>
== Links ==
* {{CPCPower|1682}}
[[Category:CPC Plus]][[Category:CPC Plus Games]]
[[Category:Extended RAM Software]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Map]]
[[Category:PC port]]
[[Category:Platform]][[Category:Games 1993]]
[[Category:Video contents]]
[[Category:Video contents]]
[[Category:CPC Plus]][[Category:CPC Plus Games]]
[[Category:Game Map]]

Latest revision as of 17:14, 25 November 2015

Prehistorik 2, a game published by Titus Software, was coded by Elmar Krieger (EGS). The In-Game-Music was composed by Kangaroo MusiQue of HJT


Gameplay

Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.

It is a classical Platform Game with horizontal and vertical scrolling.

Graphics clearly show a 16bit based cross development origin.

This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.

Yet perhaps it was showing too much as the game is quite sluggish.

It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.

Technical

Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.

There are 3 special versions selectable:

  • Standard version
  • Special version 1
  • Special version 2

These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.

Then you can choose 64KB version, 128K version with enhancements or Plus version.

64KB vs 128KB

  • 64KB version doesn't have a status panel.

Standard version

  • R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
  • R2 is &32

Special version 1

  • R3 = &8e on the title screen
  • Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
  • R2 is &32

Special versión 2

  • R3 = &8e on the title screen
  • Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
  • R2 is &31

Videos

This video shows Prehistorik 2 running live on the Amstrad CPC.

{{#ev:youtube|MavWmgzr2P8}} The Amstrad PLUS version, displaying its sweet intro music and the large range of Greys the CPC lacked, achieving a 16bit flavour.

Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.

{{#ev:youtube|JSBLZtFxnX0|300}} {{#ev:youtube|hadm3xRoEcQ|300}} Longlplays on Amstrad CPC (old) courtesy of Axelino.

{{#ev:youtube|5tK8zjAdbyc|340}}

Files from Prehistorik 2

Game map

Music

Box Photos

(provided by Beaker)