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[[Prehistorik 2]], a game published by [[Titus Software]], was coded by [[Elmar Krieger]] ([[EGS]]). The In-Game-Music was composed by [[Kangaroo MusiQue]] of [[HJT]]
[[Prehistorik 2]], a game published by [[Titus Software]], was coded by [[Elmar Krieger]] ([[EGS]]). The In-Game-Music was composed by [[Kangaroo MusiQue]] of [[HJT]]


== Video ==
 
==Gameplay==
 
Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.
 
It is a classical Platform Game  with horizontal and vertical scrolling.
 
Graphics clearly show a 16bit based cross development origin.
 
This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.
 
Yet perhaps it was showing too much as the game is quite sluggish.
 
It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.
 
== Technical ==
 
Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.
 
There are 3 special versions selectable:
 
* Standard version
* Special version 1
* Special version 2
 
These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.
 
Then you can choose 64KB version, 128K version with enhancements or Plus version.
 
=== 64KB vs 128KB ===
 
* 64KB version doesn't have a status panel.
 
=== Standard version ===
* R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
* R2 is &32
 
=== Special version 1 ===
 
* R3 = &8e on the title screen
* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
* R2 is &32
 
=== Special versión 2 ===
 
* R3 = &8e on the title screen
* Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
* R2 is &31
 
== Videos ==


This video shows Prehistorik 2 running live on the Amstrad CPC.
This video shows Prehistorik 2 running live on the Amstrad CPC.


{{#ev:youtube|MavWmgzr2P8}}
{{#ev:youtube|MavWmgzr2P8}}
The Amstrad PLUS version, displaying its sweet intro music and the large range of Greys the CPC lacked, achieving a 16bit flavour.
Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.
{{#ev:youtube|JSBLZtFxnX0|300}}
{{#ev:youtube|hadm3xRoEcQ|300}}
Longlplays on Amstrad CPC (old) courtesy of Axelino.
{{#ev:youtube|5tK8zjAdbyc|340}}


== Files from Prehistorik 2 ==
== Files from Prehistorik 2 ==


==== Music ====
== Game map ==
 
<gallery>
Image:Prehistorik map.jpg
</gallery>
 
== Music ==


*[[Media:Elmar64.mp3|MP3-Version of the main Ingame-Music]]  from [[Kangaroo MusiQue]] of [[HJT]]
*[[Media:Elmar64.mp3|MP3-Version of the main Ingame-Music]]  from [[Kangaroo MusiQue]] of [[HJT]]


== Box Photos ==
(provided by Beaker)
<gallery>
Image:Prehistorik 2 sleeve front final.jpg
Image:Prehistorik 2 sleeve back final.jpg
Image:Prehistorik 2 poster final.jpg
Image:Prehistorik 2 instructions final.jpg
Image:P1020166.jpg
</gallery>
== Links ==
* {{CPCPower|1682}}
[[Category:CPC Plus]][[Category:CPC Plus Games]]
[[Category:Extended RAM Software]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Map]]
[[Category:PC port]]
[[Category:Platform]][[Category:Games 1993]]
[[Category:Video contents]]
[[Category:Video contents]]

Latest revision as of 17:14, 25 November 2015

Prehistorik 2, a game published by Titus Software, was coded by Elmar Krieger (EGS). The In-Game-Music was composed by Kangaroo MusiQue of HJT


Gameplay

Prehistorik 2 was well produced being one of the latest Amstrad 8 bit production.

It is a classical Platform Game with horizontal and vertical scrolling.

Graphics clearly show a 16bit based cross development origin.

This game works on CPC and Plus and has a special plus version which clearly displays the differences and commonality of the capabilities of the 2 generations.

Yet perhaps it was showing too much as the game is quite sluggish.

It is also notable that the game has less levels than the 16 bit versions with only 2 complete levels and was probably a rushed release as so many Amstrad productions of the late era.

Technical

Title screen uses 32KB mode overscan. Game uses rupture technique to split the screen into a scrolling section and a section with a panel.

There are 3 special versions selectable:

  • Standard version
  • Special version 1
  • Special version 2

These versions differ by their use of R3 to improve horizontal scrolling and vertical/horizontal sync timings.

Then you can choose 64KB version, 128K version with enhancements or Plus version.

64KB vs 128KB

  • 64KB version doesn't have a status panel.

Standard version

  • R3 changes between &0c and &05 when scrolling to make the smoother R3 horizontal scroll.
  • R2 is &32

Special version 1

  • R3 = &8e on the title screen
  • Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
  • R2 is &32

Special versión 2

  • R3 = &8e on the title screen
  • Game switches between &0C and &8E. R3 is not used to improve the horizontal scroll.
  • R2 is &31

Videos

This video shows Prehistorik 2 running live on the Amstrad CPC.

{{#ev:youtube|MavWmgzr2P8}} The Amstrad PLUS version, displaying its sweet intro music and the large range of Greys the CPC lacked, achieving a 16bit flavour.

Yet the intro page seems inferior to it's CPC (old) counterpart, due to a poor choice of inks/colours.

{{#ev:youtube|JSBLZtFxnX0|300}} {{#ev:youtube|hadm3xRoEcQ|300}} Longlplays on Amstrad CPC (old) courtesy of Axelino.

{{#ev:youtube|5tK8zjAdbyc|340}}

Files from Prehistorik 2

Game map

Music

Box Photos

(provided by Beaker)