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== Information ==
== Information ==
{|{{Prettytable|width: 700px; font-size: 2em;}}


* Title   : Machine Code for Beginners on the Amstrad
|Title:|| '''Machine Code for Beginners on the Amstrad'''
|-
|Authors:|| Steve Kramer
|-
|Publisher:|| [[Micro Press]]
|-
|Year:|| 1984
|-
|Pages:|| 189
|-
|ISBN:|| '''0-7447-0025-6'''
|-
|}


* Authors  : Steve Kramer
== Contents ==


* Publiser : Micro Press
<pre>
 
* Year    : 1984


* Pages    : 189
01. Introduction.
02. What is machine code and why use it?
03. First concepts.
04. Flow charts.
05. Simple machine code instructions.
06. Simple maths.
07. Flags, conditions and decision making.
08. Logical operations.
09. Using the machine stack.
10. Using instructions that work on a single bit.
11. Rotates and shifts, multiplication and division.
12. Automated moves and searches.
13. Communicating with the outside world.
14. Other instructions, indexed addressing.
15. Programming hints, and using the firmware.


* ISBN    : '''0-7447-0025-6'''
Appendices.
 
== Contents ==
 
<pre>
1. Introduction
2. What is machine code and why use it?
3. First concepts
4. Flow charts
5. Simple machine code instructions
6. Simple maths
7. Flags, conditions and decision making
8. Logical operations
9. Using the machine stack
10. Using instructions that work on a single bit
11. Rotates and shifts, multiplication and division
12. Automated moves and searches
13. Communicating with the outside world
14. Other instructions, indexed addressing
15. Programming hints, and using the firmware


Appendices
</pre>
</pre>


[[Category:Books]]
[[Category:Books]] [[Category:Book cover]]

Latest revision as of 10:00, 16 December 2010

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Frontpage


Information

Title: Machine Code for Beginners on the Amstrad
Authors: Steve Kramer
Publisher: Micro Press
Year: 1984
Pages: 189
ISBN: 0-7447-0025-6

Contents


01. Introduction.
02. What is machine code and why use it?
03. First concepts.
04. Flow charts.
05. Simple machine code instructions.
06. Simple maths.
07. Flags, conditions and decision making.
08. Logical operations.
09. Using the machine stack.
10. Using instructions that work on a single bit.
11. Rotates and shifts, multiplication and division.
12. Automated moves and searches.
13. Communicating with the outside world.
14. Other instructions, indexed addressing.
15. Programming hints, and using the firmware.

Appendices.