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	<id>https://wiki.amstrad-cpc.net/index.php?action=history&amp;feed=atom&amp;title=Projectile_Motion_Simulator</id>
	<title>Projectile Motion Simulator - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;action=history"/>
	<updated>2026-09-04T20:18:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117350&amp;oldid=prev</id>
		<title>Jomicamp at 23:02, 18 June 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117350&amp;oldid=prev"/>
		<updated>2019-06-18T23:02:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:02, 18 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Projectile Motion Simulator (PMS)&#039;&#039;&#039; is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp for Rainbow Graphics in 2019. Once loaded, a colourful picture governs the screen while the program asks you to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Projectile Motion Simulator (PMS)&#039;&#039;&#039; is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;José M. Campiña (&lt;/ins&gt;@jomicamp&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;for Rainbow Graphics in 2019&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. José Javier Garcia Aranda from 8 bits of power (8BP) provided a small routine for bank switching&lt;/ins&gt;. Once loaded &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with RUN&quot;DISC.BAS&quot;&lt;/ins&gt;, a colourful picture governs the screen while the program asks you to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jomicamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117349&amp;oldid=prev</id>
		<title>Jomicamp at 22:59, 18 June 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117349&amp;oldid=prev"/>
		<updated>2019-06-18T22:59:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:59, 18 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Projectile Motion Simulator (PMS)&amp;#039;&amp;#039;&amp;#039; is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp for Rainbow Graphics in 2019. Once loaded, a colourful picture governs the screen while the program asks you to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Projectile Motion Simulator (PMS)&amp;#039;&amp;#039;&amp;#039; is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp for Rainbow Graphics in 2019. Once loaded, a colourful picture governs the screen while the program asks you to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:PMS20-3.jpg|thumbnail|Screenshot from PMS 2.0]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may download the latest version [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ here]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may download the latest version [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ here]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:PMS20-3.jpg|thumbnail|Screenshot from PMS 2.0]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jomicamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117348&amp;oldid=prev</id>
		<title>Jomicamp at 22:58, 18 June 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117348&amp;oldid=prev"/>
		<updated>2019-06-18T22:58:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:58, 18 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Projectile Motion Simulator (PMS)&amp;#039;&amp;#039;&amp;#039; is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp for Rainbow Graphics in 2019. Once loaded, a colourful picture governs the screen while the program asks you to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Projectile Motion Simulator (PMS)&amp;#039;&amp;#039;&amp;#039; is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp for Rainbow Graphics in 2019. Once loaded, a colourful picture governs the screen while the program asks you to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:PMS20-3.jpg|thumbnail|Screenshot of PMS 2.0]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/2019/05/18/projectile-motion-simulator&lt;/del&gt;/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:PMS20-3.jpg|thumbnail|Screenshot from PMS 2.0]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may download the latest version [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ here]:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may download the latest version [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ here]:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jomicamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117347&amp;oldid=prev</id>
		<title>Jomicamp at 22:52, 18 June 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117347&amp;oldid=prev"/>
		<updated>2019-06-18T22:52:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:52, 18 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Projectile Motion Simulator (PMS)&amp;#039;&amp;#039;&amp;#039; is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp for Rainbow Graphics in 2019. Once loaded, a colourful picture governs the screen while the program asks you to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Projectile Motion Simulator (PMS)&amp;#039;&amp;#039;&amp;#039; is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp for Rainbow Graphics in 2019. Once loaded, a colourful picture governs the screen while the program asks you to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:PMS20-3.jpg|thumbnail|Screenshot of PMS 2.0]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may download the latest version here:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may download the latest version &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ &lt;/ins&gt;here&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jomicamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117346&amp;oldid=prev</id>
		<title>Jomicamp at 22:37, 18 June 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117346&amp;oldid=prev"/>
		<updated>2019-06-18T22:37:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:37, 18 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Projectile Motion Simulator (PMS) is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;Rainbow Graphics&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/del&gt;in 2019. Once loaded, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nice art screen &lt;/del&gt;governs the screen while the program asks to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Projectile Motion Simulator (PMS)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &lt;/ins&gt;Rainbow Graphics in 2019. Once loaded, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;colourful picture &lt;/ins&gt;governs the screen while the program asks &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/ins&gt;to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ Rainbow Graphics blog] to analyze its simple code.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may download the latest version here:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may download the latest version here:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jomicamp</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117345&amp;oldid=prev</id>
		<title>Jomicamp: Created page with &quot;Projectile Motion Simulator (PMS) is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Projectile_Motion_Simulator&amp;diff=117345&amp;oldid=prev"/>
		<updated>2019-06-18T22:28:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Projectile Motion Simulator (PMS) is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Projectile Motion Simulator (PMS) is a small piece of software coded in Locomotive BASIC that allows to draw the trajectories of a projectile launched with a certain initial speed and shooting angle. The program was coded in mode 0 by @jomicamp (Rainbow Graphics) in 2019. Once loaded, a nice art screen governs the screen while the program asks to introduce the starting speed of the projectile (bullet, stone, javelin and so on) and the launching angle. Then the program will draw its trajectory and will supply the calculated values of range (the total distance in the x axis) and the maximum height reached during its fly. We can also play with gravity. For these purposes we can modify the gravitatory acceleration constant in multiples of G (-9.8 m/s2). Of course, this program is intended for pedagogical purposes and it is not indicated for accurate analysis. It does not consider the effect of friction with the atmosphere neither the mass of the projectile.&lt;br /&gt;
&lt;br /&gt;
For all these reasons, this is best suited for high school students to deal with the analysis of projectile motion as studied in physics courses. After the theory, the kids can go to it and visualize how the different variables affect the trajectory, height, and range of the launched projectiles in graphic way. Hopefully we will attract them to the world of vintage computers, showing them those can be used for something else than gaming. They could also get interested in learning an easy language like this vintage version of BASIC and go to the [https://rainbowgraphics4cpc.wordpress.com/2019/05/18/projectile-motion-simulator/ Rainbow Graphics blog] to analyze its simple code. &lt;br /&gt;
&lt;br /&gt;
You may download the latest version here:&lt;/div&gt;</summary>
		<author><name>Jomicamp</name></author>
	</entry>
</feed>