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	<id>https://wiki.amstrad-cpc.net/index.php?action=history&amp;feed=atom&amp;title=Pirates%21</id>
	<title>Pirates! - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.amstrad-cpc.net/index.php?action=history&amp;feed=atom&amp;title=Pirates%21"/>
	<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;action=history"/>
	<updated>2026-09-04T14:15:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54499&amp;oldid=prev</id>
		<title>Clueless engineer: Confirmed the game would work on a firmware-upgraded CPC464.</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54499&amp;oldid=prev"/>
		<updated>2024-08-12T06:55:31Z</updated>

		<summary type="html">&lt;p&gt;Confirmed the game would work on a firmware-upgraded CPC464.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:55, 12 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some new updated versions were made too: &amp;quot;Pirates! Gold&amp;quot; (with VGA colours on PC) and a modern PC &amp;quot;Sid Meier&amp;#039;s Pirates!&amp;quot; 3D version in 2004.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some new updated versions were made too: &amp;quot;Pirates! Gold&amp;quot; (with VGA colours on PC) and a modern PC &amp;quot;Sid Meier&amp;#039;s Pirates!&amp;quot; 3D version in 2004.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Pirates!&#039;&#039; includes a lot of Graphics (Mode 0) and music. The game is notable for being one of the (too) rare 6128 specific game: only disk version and 128KB RAM were supported. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In theory, &lt;/del&gt;464 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(+ disk drive) &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;664 with Extra Ram upgrade should work&lt;/del&gt;. (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe not ?&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Pirates!&#039;&#039; includes a lot of Graphics (Mode 0) and music. The game is notable for being one of the (too) rare 6128 specific game: only disk version and 128KB RAM were supported. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even with a RAM expansion and a disc drive the game would not run on a &lt;/ins&gt;464&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This is likely due to differences in the firmware between a 6128 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;464.  It has been [https://youtu&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be/63pZSCkTtyk confirmed] that upgrading the firmware in a 464 to that of a 6128 &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replacing the ROM&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will allow the game to run.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This port of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; is also notable for its underlying structure being written in Locomotive BASIC, augmented with machine code routines for graphics, audio, and the arcade portions of the game. Presumably this is largely the same BASIC code as in the C64 version, although on the C64 it is apparently much harder to access than on the CPC (where the files are not hidden in the catalog and only protected by the standard &amp;quot;,p&amp;quot; BASIC protected mode).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This port of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; is also notable for its underlying structure being written in Locomotive BASIC, augmented with machine code routines for graphics, audio, and the arcade portions of the game. Presumably this is largely the same BASIC code as in the C64 version, although on the C64 it is apparently much harder to access than on the CPC (where the files are not hidden in the catalog and only protected by the standard &amp;quot;,p&amp;quot; BASIC protected mode).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clueless engineer</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54498&amp;oldid=prev</id>
		<title>Morn at 11:46, 31 October 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54498&amp;oldid=prev"/>
		<updated>2013-10-31T11:46:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:46, 31 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other famous Sid Meier games like &#039;&#039;Railroad Tycoon&#039;&#039; and &#039;&#039;Civilization&#039;&#039; which were strongly influenced by—or one might even say ripped off—existing board games designed by Francis Tresham (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;1829&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;Civilization&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/del&gt;, respectively, both published by Avalon Hill in the US), &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. (While there is another board game by Tresham called &#039;&#039;Spanish Main&#039;&#039;, it has little resemblance to &#039;&#039;Pirates!&#039;&#039;.) Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; and could have served as partial inspirations include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;The Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;The Seven Cities of Gold&#039;&#039; in particular is an influence on &#039;&#039;Pirates!&#039;&#039; Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other famous Sid Meier games like &#039;&#039;Railroad Tycoon&#039;&#039; and &#039;&#039;Civilization&#039;&#039; which were strongly influenced by—or one might even say ripped off—existing board games designed by Francis Tresham (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;1829&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;/&#039;&#039;1830&#039;&#039; &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;Civilization&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&lt;/ins&gt;, respectively, both published by Avalon Hill in the US), &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. (While there is another board game by Tresham called &#039;&#039;Spanish Main&#039;&#039;, it has little resemblance to &#039;&#039;Pirates!&#039;&#039;.) Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; and could have served as partial inspirations include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;The Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;The Seven Cities of Gold&#039;&#039; in particular is an influence on &#039;&#039;Pirates!&#039;&#039; Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54497&amp;oldid=prev</id>
		<title>Morn at 10:23, 31 October 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54497&amp;oldid=prev"/>
		<updated>2013-10-31T10:23:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:23, 31 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other famous Sid Meier games like &#039;&#039;Railroad Tycoon&#039;&#039; and &#039;&#039;Civilization&#039;&#039; which were strongly influenced by—or one might even say ripped off—existing board games designed by Francis Tresham (&quot;1829&quot; and &quot;Civilization&quot;, respectively, both published by Avalon Hill in the US), &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. (While there is another board game by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thresham &lt;/del&gt;called &#039;&#039;Spanish Main&#039;&#039;, it has little resemblance to &#039;&#039;Pirates!&#039;&#039;.) Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; and could have served as partial inspirations include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;The Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;The Seven Cities of Gold&#039;&#039; in particular is an influence on &#039;&#039;Pirates!&#039;&#039; Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other famous Sid Meier games like &#039;&#039;Railroad Tycoon&#039;&#039; and &#039;&#039;Civilization&#039;&#039; which were strongly influenced by—or one might even say ripped off—existing board games designed by Francis Tresham (&quot;1829&quot; and &quot;Civilization&quot;, respectively, both published by Avalon Hill in the US), &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. (While there is another board game by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tresham &lt;/ins&gt;called &#039;&#039;Spanish Main&#039;&#039;, it has little resemblance to &#039;&#039;Pirates!&#039;&#039;.) Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; and could have served as partial inspirations include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;The Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;The Seven Cities of Gold&#039;&#039; in particular is an influence on &#039;&#039;Pirates!&#039;&#039; Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54496&amp;oldid=prev</id>
		<title>Morn at 10:02, 31 October 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54496&amp;oldid=prev"/>
		<updated>2013-10-31T10:02:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:02, 31 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other famous Sid Meier games like &#039;&#039;Railroad Tycoon&#039;&#039; and &#039;&#039;Civilization&#039;&#039; which were strongly influenced by—or one might even say ripped off—existing board games, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;The Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;The Seven Cities of Gold&#039;&#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other famous Sid Meier games like &#039;&#039;Railroad Tycoon&#039;&#039; and &#039;&#039;Civilization&#039;&#039; which were strongly influenced by—or one might even say ripped off—existing board games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designed by Francis Tresham (&quot;1829&quot; and &quot;Civilization&quot;, respectively, both published by Avalon Hill in the US)&lt;/ins&gt;, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(While there is another board game by Thresham called &#039;&#039;Spanish Main&#039;&#039;, it has little resemblance to &#039;&#039;Pirates!&#039;&#039;.) &lt;/ins&gt;Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and could have served as partial inspirations &lt;/ins&gt;include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;The Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;The Seven Cities of Gold&#039;&#039; in particular is an influence &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on &#039;&#039;Pirates!&#039;&#039; &lt;/ins&gt;Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54495&amp;oldid=prev</id>
		<title>Morn at 09:40, 31 October 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54495&amp;oldid=prev"/>
		<updated>2013-10-31T09:40:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:40, 31 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several &lt;/del&gt;other famous Sid Meier games which were strongly influenced by—or one might even say ripped off—existing board games, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;The Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;The Seven Cities of Gold&#039;&#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike other famous Sid Meier games &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like &#039;&#039;Railroad Tycoon&#039;&#039; and &#039;&#039;Civilization&#039;&#039; &lt;/ins&gt;which were strongly influenced by—or one might even say ripped off—existing board games, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;The Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;The Seven Cities of Gold&#039;&#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54494&amp;oldid=prev</id>
		<title>Morn at 22:03, 30 October 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54494&amp;oldid=prev"/>
		<updated>2013-10-30T22:03:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:03, 30 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike several other famous Sid Meier games which were strongly influenced by—or one might even say ripped off—existing board games, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;Seven Cities of Gold&#039;&#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike several other famous Sid Meier games which were strongly influenced by—or one might even say ripped off—existing board games, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;[[Tai-Pan]]&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;Seven Cities of Gold&#039;&#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54493&amp;oldid=prev</id>
		<title>Morn at 20:23, 30 October 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54493&amp;oldid=prev"/>
		<updated>2013-10-30T20:23:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:23, 30 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike several other famous Sid Meier games which were strongly influenced by—or one might even say ripped off—existing board games, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;Tai-Pan&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;Seven Cities of Gold&#039;&#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike several other famous Sid Meier games which were strongly influenced by—or one might even say ripped off—existing board games, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Tai-Pan&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;Seven Cities of Gold&#039;&#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered in a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54492&amp;oldid=prev</id>
		<title>Morn at 20:17, 30 October 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54492&amp;oldid=prev"/>
		<updated>2013-10-30T20:17:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:17, 30 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike several other famous Sid Meier games which were strongly influenced by—or one might even say ripped off—existing board games, &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; include &amp;#039;&amp;#039;[[Westward Ho!|Oregon Trail]]&amp;#039;&amp;#039; (1971), &amp;#039;&amp;#039;Taipan!&amp;#039;&amp;#039; (1982; ported to the CPC by Ocean as &amp;#039;&amp;#039;Tai-Pan&amp;#039;&amp;#039; in 1986), &amp;#039;&amp;#039;Broadsides&amp;#039;&amp;#039; (1983), &amp;#039;&amp;#039;Seven Cities of Gold&amp;#039;&amp;#039; (1984), and &amp;#039;&amp;#039;[[The Wild Bunch]]&amp;#039;&amp;#039; (1985, CPC-only). &amp;#039;&amp;#039;Seven Cities of Gold&amp;#039;&amp;#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike several other famous Sid Meier games which were strongly influenced by—or one might even say ripped off—existing board games, &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; include &amp;#039;&amp;#039;[[Westward Ho!|Oregon Trail]]&amp;#039;&amp;#039; (1971), &amp;#039;&amp;#039;Taipan!&amp;#039;&amp;#039; (1982; ported to the CPC by Ocean as &amp;#039;&amp;#039;Tai-Pan&amp;#039;&amp;#039; in 1986), &amp;#039;&amp;#039;Broadsides&amp;#039;&amp;#039; (1983), &amp;#039;&amp;#039;Seven Cities of Gold&amp;#039;&amp;#039; (1984), and &amp;#039;&amp;#039;[[The Wild Bunch]]&amp;#039;&amp;#039; (1985, CPC-only). &amp;#039;&amp;#039;Seven Cities of Gold&amp;#039;&amp;#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &#039;&#039;Pirates!&#039;&#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go &lt;/del&gt;outgunned and outnumbered &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into &lt;/del&gt;a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the main problem of &#039;&#039;Pirates!&#039;&#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are outgunned and outnumbered &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, despite of its flaws, &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; with its groundbreaking, highly polished mix of action-adventure, RPG, and simulation is considered a major gaming classic and the CPC version does not disappoint either, at least in terms of playability (graphics are another matter).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still, despite of its flaws, &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; with its groundbreaking, highly polished mix of action-adventure, RPG, and simulation is considered a major gaming classic and the CPC version does not disappoint either, at least in terms of playability (graphics are another matter).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54491&amp;oldid=prev</id>
		<title>Morn: dead link</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54491&amp;oldid=prev"/>
		<updated>2013-10-30T20:10:09Z</updated>

		<summary type="html">&lt;p&gt;dead link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:10, 30 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Pirates map.jpg|thumb|none|350px]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Pirates map.jpg|thumb|none|350px]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Download==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[http://www.homecomputerworld.com/scneider-cpc/spiele/p/pirates.zip DSK image]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54490&amp;oldid=prev</id>
		<title>Morn at 20:03, 30 October 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Pirates!&amp;diff=54490&amp;oldid=prev"/>
		<updated>2013-10-30T20:03:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:03, 30 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Pirates-front.jpg|thumb|Cover of &#039;&#039;Pirates!&#039;&#039;]]  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Pirates-front.jpg|thumb|Cover of &#039;&#039;Pirates!&#039;&#039;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a game by [[Sid Meier]], originally for the C64 and released for the CPC by [[Microprose]] in 1987.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a game by [[Sid Meier]], originally for the C64 and released for the CPC by [[Microprose]] in 1987.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gameplay consists of setting out to sea, plundering towns and looting ships, also trading, finding the occasional hidden treasure, etc. Every few years, you divide up the plunder (kill off some of your own men before that in battle, this will increase their happiness and share of the loot), then start another expedition. The length of each expedition depends on the morale of the crew (so frequently check morale by pressing fire or space, then select &amp;quot;party status&amp;quot;). At some point they will mutiny if you go on too long without dividing up the plunder.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike several other famous Sid Meier games which were strongly influenced by—or one might even say ripped off—existing board games, &#039;&#039;Pirates!&#039;&#039; was a relatively novel concept for its time. Notable earlier computer games that feature some elements seen in &#039;&#039;Pirates!&#039;&#039; include &#039;&#039;[[Westward Ho!|Oregon Trail]]&#039;&#039; (1971), &#039;&#039;Taipan!&#039;&#039; (1982; ported to the CPC by Ocean as &#039;&#039;Tai-Pan&#039;&#039; in 1986), &#039;&#039;Broadsides&#039;&#039; (1983), &#039;&#039;Seven Cities of Gold&#039;&#039; (1984), and &#039;&#039;[[The Wild Bunch]]&#039;&#039; (1985, CPC-only). &#039;&#039;Seven Cities of Gold&#039;&#039; in particular is an influence Meier himself has acknowledged in interviews.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps the main problem of &#039;&#039;Pirates!&#039;&#039; was that its arcade sequences were a mixed bag: Battles at sea (both ship-to-ship and the captains dueling) were fun, but land battles were rather boring. Also, with land battles, the outcome seemed to be largely predetermined by the numbers on each side, so the exhilarating against-the-odds quality of sea battles—defeating a large, heavily armed galleon with a fast sloop and a much smaller crew—was largely absent with land battles. I.e., if you are go outgunned and outnumbered into a land battle you will probably lose. The 2004 (and later) versions did not really solve this problem with land battles at all and in fact even added more boring arcade sequences like dancing and sneaking into/out of town.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, despite of its flaws, &#039;&#039;Pirates!&#039;&#039; with its groundbreaking, highly polished mix of action-adventure, RPG, and simulation is considered a major gaming classic and the CPC version does not disappoint either, at least in terms of playability (graphics are another matter).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Versions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Versions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some new updated versions were made too: &amp;quot;Pirates! Gold&amp;quot; (with VGA colours on PC) and a modern PC &amp;quot;Sid Meier&amp;#039;s Pirates!&amp;quot; 3D version in 2004.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some new updated versions were made too: &amp;quot;Pirates! Gold&amp;quot; (with VGA colours on PC) and a modern PC &amp;quot;Sid Meier&amp;#039;s Pirates!&amp;quot; 3D version in 2004.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Pirates!&#039;&#039; includes a lot of Graphics (Mode 0) and music. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;The game is notable for being one of the (too) rare 6128 specific game: only disk version and 128KB RAM were supported. In theory, 464 (+ disk drive) and 664 with Extra Ram upgrade should work. (maybe not ?)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Pirates!&#039;&#039; includes a lot of Graphics (Mode 0) and music. The game is notable for being one of the (too) rare 6128 specific game: only disk version and 128KB RAM were supported. In theory, 464 (+ disk drive) and 664 with Extra Ram upgrade should work. (maybe not ?)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This port of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; is also notable for its underlying structure being written in Locomotive BASIC, augmented with machine code routines for graphics, audio, and the arcade portions of the game. Presumably this is largely the same BASIC code as in the C64 version, although on the C64 it is apparently much harder to access than on the CPC (where the files are not hidden in the catalog and only protected by the standard &amp;quot;,p&amp;quot; BASIC protected mode).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This port of &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; is also notable for its underlying structure being written in Locomotive BASIC, augmented with machine code routines for graphics, audio, and the arcade portions of the game. Presumably this is largely the same BASIC code as in the C64 version, although on the C64 it is apparently much harder to access than on the CPC (where the files are not hidden in the catalog and only protected by the standard &amp;quot;,p&amp;quot; BASIC protected mode).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{CPCPower|1643}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{CPCPower|1643}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://frigate.free.fr/ The lost tavern] More infos about different versions of the game, manual and map downloads&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://frigate.free.fr/ The lost tavern] More infos about different versions of the game, manual and map downloads&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.c64-wiki.com/index.php/Pirates! &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; on the C64-Wiki]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://www.c64-wiki.com/index.php/Pirates! &amp;#039;&amp;#039;Pirates!&amp;#039;&amp;#039; on the C64-Wiki]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{EnWiki|Sid_Meier&amp;#039;s_Pirates!}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*{{EnWiki|Sid_Meier&amp;#039;s_Pirates!}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games 1987]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Games 1987]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Extended RAM Software]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Extended RAM Software]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Video contents]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Video contents]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Marine]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Marine]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Locomotive BASIC games]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Locomotive BASIC games]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Morn</name></author>
	</entry>
</feed>