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	<title>CPCWiki - THE Amstrad CPC encyclopedia! - User contributions [en]</title>
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	<updated>2026-09-04T03:01:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Logistic&amp;diff=32530</id>
		<title>Logistic</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Logistic&amp;diff=32530"/>
		<updated>2006-12-03T00:38:35Z</updated>

		<summary type="html">&lt;p&gt;Budge: Added name of author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logistic.gif|thumb|320px|In-game screenshot]]&lt;br /&gt;
Logistic was a shareware puzzle game created by [[Fraggle]] of [[MOPS]]. Each game consisted of three rounds played on a 6x6 grid by two players (one of which could be the computer). Players placed coins on each square. You could stack up to four coins on a square: when you put a fifth coin down, the stack exploded, putting one coin each on the four squares around the current one. Any of the opponent&#039;s squares in the vicinity would be covered, and therefore &amp;quot;captured&amp;quot;. They would change colour accordingly.&lt;br /&gt;
&lt;br /&gt;
It was possible to cause chain reactions by creating stacks of four and three coins, and then placing a fifth coin on one of the stacks causing the explosion. These chain reactions could also make use of four-coin stacks belonging to the opponent.&lt;br /&gt;
&lt;br /&gt;
As a result, each game - particularly games played against the computer - generally had two phases: the first involved creating the various stacks; and the second involved each side setting off various chain reactions.&lt;br /&gt;
&lt;br /&gt;
The game was won if&lt;br /&gt;
* A player ran out of coins, in which case the winner was the person with the most coins on the table&lt;br /&gt;
* One player captured all of their opponent&#039;s coins, and there was no empty square on which any new coins could be placed.&lt;br /&gt;
&lt;br /&gt;
The game was included on a cover-tape with one of the last issues of [[Amstrad Action]]&lt;/div&gt;</summary>
		<author><name>Budge</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Logistic&amp;diff=32528</id>
		<title>Logistic</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Logistic&amp;diff=32528"/>
		<updated>2006-12-01T18:46:28Z</updated>

		<summary type="html">&lt;p&gt;Budge: Fixed some small typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logistic.gif|thumb|In-game screenshot]]&lt;br /&gt;
Logistic was, as the name suggests, a puzzle game. Each game consisted of three rounds played on a 6x6 grid by two players (one of which could be the computer). Players placed coins on each square. You could stack up to four coins on a square: when you put a fifth coin down, the stack exploded, putting one coin each on the four squares around the current one. Any of the opponent&#039;s squares in the vicinity would be covered, and therefore &amp;quot;captured&amp;quot;. They would change colour accordingly.&lt;br /&gt;
&lt;br /&gt;
It was possible to cause chain reactions by creating stacks of four and three coins, and then placing a fifth coin on one of the stacks causing the explosion. These chain reactions could also make use of four-coin stacks belonging to the opponent.&lt;br /&gt;
&lt;br /&gt;
As a result, each game - particularly games played against the computer - generally had two phases: the first involved creating the various stacks; and the second involved each side setting off various chain reactions.&lt;br /&gt;
&lt;br /&gt;
The game was won if&lt;br /&gt;
* A player ran out of coins, in which case the winner was the person with the most coins on the table&lt;br /&gt;
* One player captured all of their opponent&#039;s coins, and there was no empty square on which any new coins could be placed.&lt;br /&gt;
&lt;br /&gt;
The game was included on a cover-tape with one of the last issues of [[Amstrad Action]]&lt;/div&gt;</summary>
		<author><name>Budge</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=Logistic&amp;diff=32527</id>
		<title>Logistic</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=Logistic&amp;diff=32527"/>
		<updated>2006-12-01T18:44:38Z</updated>

		<summary type="html">&lt;p&gt;Budge: Added thumbnail, and made mention of Amstrad Action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Logistic.gif|thumb|In-game screenshot]]&lt;br /&gt;
Logistic was, as the name suggests, a puzzle game. Each game consisted of three rounds played on a 6x6 grid by two players (one of which could be the computer). Players placed coins on each square. You could stack up to four coins on a square: when you put a fifth coin down, the stack exploded, putting one coin each on the four squares around the current one. Any opponents squares in the vicinity would be covered, and therefore &amp;quot;captured&amp;quot; by your coin.&lt;br /&gt;
&lt;br /&gt;
It was possible to cause chain reactions by creating stacks of four and three coins, and then placing a fifth coin on one of the stacks causing the explosion. These chain reactions could also make use of four-coin stacks belonging to the opponent.&lt;br /&gt;
&lt;br /&gt;
As a result, each game - particularly games played against the computer - generally had two phases: the first involved creating the various stacks; and the second involved each side setting off various chain reactions.&lt;br /&gt;
&lt;br /&gt;
The game was won if&lt;br /&gt;
* A player ran out of coins, in which case the winner was the person with the most coins on the table&lt;br /&gt;
* One player captured all of their opponents coins, and there were no free square on which any new coins could be placed.&lt;br /&gt;
&lt;br /&gt;
The game was included on a cover-tape with one of the last issues of [[Amstrad Action]]&lt;/div&gt;</summary>
		<author><name>Budge</name></author>
	</entry>
	<entry>
		<id>https://wiki.amstrad-cpc.net/index.php?title=File:Logistic.gif&amp;diff=32532</id>
		<title>File:Logistic.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.amstrad-cpc.net/index.php?title=File:Logistic.gif&amp;diff=32532"/>
		<updated>2006-12-01T18:41:01Z</updated>

		<summary type="html">&lt;p&gt;Budge: Screenshot of the game Logistic by Fraggle of Mops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of the game Logistic by Fraggle of Mops&lt;/div&gt;</summary>
		<author><name>Budge</name></author>
	</entry>
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