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		<id>https://wiki.amstrad-cpc.net/index.php?title=Zap%27t%27Balls&amp;diff=25064</id>
		<title>Zap&#039;t&#039;Balls</title>
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		<updated>2006-09-23T10:33:08Z</updated>

		<summary type="html">&lt;p&gt;84.137.165.68: typo&lt;/p&gt;
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&lt;div&gt;[[Image:ZaptBalls.gif|right|frame|Screenshot of &#039;&#039;Zap&#039;t&#039;Balls&#039;&#039;]]&lt;br /&gt;
[[Image:ZaptBallsTheAdvancedEdition-TheWorldOfIce.gif|right|frame|Screenshot of The World of Ice, from &#039;&#039;Zap&#039;t&#039;Balls: The Advanced Edition&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Zap&#039;t&#039;Balls&#039;&#039; was released by [[EGS|Elmsoft]] (Elmar Krieger) in 1992, and is a conversion of the arcade game &#039;&#039;[[Pang]]&#039;&#039;, which was only ever released by [[Ocean]] in cartridge format for the Plus machines. Elmsoft, who was an experienced demo coder, used a lot of effects and tricks from the CPC demoscene to polish up this game. According to an interview in the April 1994 issue of &#039;&#039;[[Amstrad Action]]&#039;&#039; (issue 103), he offered to convert &#039;&#039;Pang&#039;&#039; to the normal CPC machines, but Ocean refused. However, he had spent too much time working on his conversion to abandon the project.&lt;br /&gt;
&lt;br /&gt;
The game itself is available in two versions: &#039;&#039;Zap&#039;t&#039;Balls&#039;&#039;, which was originally released as a 29-level &#039;demo&#039; on the coverdisc of the German CPC magazine [[CPCAI|CPC Amstrad International]] and could be freely copied, and as &#039;&#039;Zap&#039;t&#039;Balls: The Advanced Edition&#039;&#039;, the complete version with many more levels, which was released commercially. &#039;&#039;The Advanced Edition&#039;&#039; also contained an intro that was originally planned as Elmsoft&#039;s part for the [[Cuddly Demo]]. Both versions require 128K of memory.&lt;br /&gt;
&lt;br /&gt;
It has been said that Elmsoft promised a sequel, but only if nobody would crack his game. However, only a few weeks after the release of &#039;&#039;Zap&#039;t&#039;Balls&#039;&#039;, the French cracker [[Chany]] of [[NPS]] cracked it and distributed his crack widely.&lt;br /&gt;
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== &#039;&#039;Amstrad Action&#039;&#039; review controversy ==&lt;br /&gt;
&lt;br /&gt;
[[Simon Forrester]] reviewed &#039;&#039;Zap&#039;t&#039;Balls: The Advanced Edition&#039;&#039; in the February 1993 issue of &#039;&#039;Amstrad Action&#039;&#039; (issue 89) and gave the game an overall rating of 85%, with 90% for graphics and 80% for sound. Although he remarked that &amp;quot;it has amazing graphics and real gameplay,&amp;quot; and &amp;quot;you&#039;ll be playing it &#039;til you drop,&amp;quot; many CPC scene members felt that it deserved a much higher rating. [[Odiesoft]] wrote a letter, which appeared in the October 1993 issue of &#039;&#039;AA&#039;&#039; (issue 97), complaining that Simon&#039;s review was &amp;quot;totally amateurish&amp;quot; and that &amp;quot;this game is worth at least 95 per cent, not just 85 per cent.&amp;quot; &#039;&#039;AA&#039;&#039;&#039;s editor at the time, Dave Golder, responded that &amp;quot;&#039;&#039;Zap&#039;t&#039;Balls&#039;&#039;... looked like &amp;lt;nowiki&amp;gt;[a]&amp;lt;/nowiki&amp;gt; poor rip-off of &#039;&#039;Pang&#039;&#039;&amp;quot;, and he thought that &amp;quot;Simon was a bit too generous giving &#039;&#039;Zap&#039;&#039; 85 per cent.&amp;quot;&lt;br /&gt;
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In his interview with &#039;&#039;AA&#039;&#039;, Elmar Krieger said that &amp;quot;the review itself was simply a major disappointment, and it would seem that many people share that opinion,&amp;quot; and &amp;quot;in many magazines, 85 per cent is a really good mark, but in &#039;&#039;AA&#039;&#039; so many games which, in my opinion, were dreadful, got over 85 per cent, that it seemed somehow ridiculous.&amp;quot;&lt;br /&gt;
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== Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.cpczone.net/index.php?game=2168 Entry for Zap&#039;t&#039;Balls in the CPC Zone Gamebase]&lt;br /&gt;
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[[Category:Games]]&lt;/div&gt;</summary>
		<author><name>84.137.165.68</name></author>
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